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Offline saimoTopic starter

BOH update5 released
« on: September 02, 2009, 05:36:27 PM »
Campobasso, Italy - September 2nd, 2009

The development of BOH never stops and brings you one more update full of nice surprises!

Specifically, this update:
 * replaces low obstacles with traps (f.ex. the pools of the theme "default" cause damage to the shield);
 * adds dynamic sound to traps animations;
 * adds acoustic feedback to shield discharges;
 * improves the sound engine policies;
 * simplifies and improves the automapper colors (dangerous places are indicated more clearly);
 * increases the precision of and optimizes sprites rendering;
 * removes pits borders along (transparent) barriers;
 * refines video modes suggestions;
 * removes the sort-by-name option;
 * converts the characters set of themes to full ISO 8859-1;
 * retouches the themes graphics slightly;
 * improves the terminology;
 * reworks some internal aspects of missions and themes for easier development of expansions;
 * fixes the handling of alphachannel-less sprites (this bug had no practical consequences because no theme used such kind of graphics);
 * adds a new tutorial mission;
 * updates and improves the user's manual;
 * applies some other changes.

BOH owners can enjoy the update by downloading it for free from the DOWNLOADS page of the official website.
The demos have been updated to reflect the changes.


About BOH:

BOH is an original, retro-flavoured game of exploration and action.
You move in claustrophobic, traps-packed, mind-boggling battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

To learn more about BOH, please surf to the official website at http://www.bohthegame.com.


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« Last Edit: September 08, 2009, 01:19:19 PM by saimo »
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Offline motorollin

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Re: BOH update5 released
« Reply #1 on: September 02, 2009, 06:19:03 PM »
Anybody who hasn't already done so should try out the demo of this awesome game. You won't regret it! :)
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline saimoTopic starter

Re: BOH update5 released
« Reply #2 on: September 02, 2009, 06:23:42 PM »
Quote from: motorollin;521873
Anybody who hasn't already done so should try out the demo of this awesome game. You won't regret it! :)

Hi motorollin!
I've been trying to contact you... have you received my latest emails/PMs? If it's just that you're too busy, that's OK :)

As regards the update, does the line "removes pits borders along (transparent) barriers" ring a bell? ;)
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Offline motorollin

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Re: BOH update5 released
« Reply #3 on: September 02, 2009, 06:26:37 PM »
Quote from: saimo;521874
Hi motorollin!
I've been trying to contact you... have you received my latest emails/PMs? If it's just that you're too busy, that's OK :)

Hi Simone! I didn't get your email, but have just logged in for the first time in a while and replied to your PM.

Quote from: saimo;521874
As regards the update, does the line "removes pits borders along (transparent) barriers" ring a bell? ;)

Oh yes, thank you! :)
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline saimoTopic starter

Re: BOH update5 released
« Reply #4 on: September 02, 2009, 06:40:41 PM »
Quote from: motorollin;521875
Hi Simone! I didn't get your email, but have just logged in for the first time in a while and replied to your PM.

No problem (see reply).

Quote
Oh yes, thank you! :)

You're welcome :)

There's a funny story behind: that feature wasn't even planned, but when testing a release candidate, I just realized how pits were rendered really useless in many places because of those borders (which, instead, I had exploited somewhere else). So I went to remove them and, when writing the code, I realized also that I was meeting your request and without needing any extra character - couldn't feel better than that :D
Now, the only problem for you is that... the MacOS version of the installer isn't ready yet :p
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Offline JC

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Re: BOH update5 released
« Reply #5 on: September 04, 2009, 06:08:09 PM »
Anybody know where I might be able to purchase a copy of this for my Sam?
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Offline motorollin

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Re: BOH update5 released
« Reply #6 on: September 04, 2009, 06:18:12 PM »
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline saimoTopic starter

Re: BOH update5 released
« Reply #7 on: September 04, 2009, 07:35:02 PM »
JC, your question makes me smile ;)
I have replied to your email (just making sure the usual mailserver/filters problems don't get in our way).
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Offline JC

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Re: BOH update5 released
« Reply #8 on: September 04, 2009, 07:47:55 PM »
Ok, thanks very much for the info.
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Offline klx300r

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Re: BOH update5 released
« Reply #9 on: September 05, 2009, 04:31:59 PM »
great stuff Simone..thank you :-)
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Offline saimoTopic starter

Re: BOH update5 released
« Reply #10 on: September 05, 2009, 04:37:04 PM »
Quote from: klx300r;522169
great stuff Simone..thank you :-)

My pleasure ;)

Did you get your package yet?
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Offline saimoTopic starter

Re: BOH update5 released
« Reply #11 on: September 08, 2009, 01:19:43 PM »
@all

Quick update: all the stuff for all the platforms is now available.
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