Did you like forget to mention what the hardware requirements are? Or that doesn't matter-- just keep configuring until you get it right?
No, you just select "A500" from the drop-down list, and you get Kickstart 1.3 (you need a ROM image, of course), 512KB chip, 512KB slow, a PAL chipset, and a single low-density floppy drive. The display is set to 720x568 and output is interpolated based on rendering settings. I think the default is nearest neighbor or something similar.
So if I start writing to audio registers in the copper list, it will show up in real-time to through the PC's audio card?
Sort of, but you can't throw around the word "real-time" like that. It's an emulator, not a real-time simulator, so at best, you'll get an approximation. The emulation itself is cycle-exact, but there are no deadline guarantees. Depending on the host system, the emulation may lag. On most modern systems, though, that's not a problem.
First of all, unless you completely take over the VGA card, Timer hardware, Audio card, and other things and have specific minimum requirements for these, it's impossible to claim what you say.
Nothing's impossible. You can access hardware directly from kernel code in Windows, and in some cases, this is what WinUAE does; however, video and audio devices are accessed using standard APIs and driver-supported low-latency access methods.