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Author Topic: Giddy returns to the Amiga!  (Read 3751 times)

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Offline xeronTopic starter

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Giddy returns to the Amiga!
« on: February 14, 2009, 01:01:34 AM »
In the early 90's, the shareware games "Wibble World Giddy" and "Giddy 2" were released for the Amiga. The proved pretty popular, but then in 2001 the third game, "Giddy 3" was released for MS-DOS!



In 2008, I contacted the author and obtained the assembler source code, and converted it to C, and now its available for AmigaOS 4.1!

Download it from OS4Depot.
Playstation Network ID: xeron6
 

Offline LoadWB

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Re: Giddy returns to the Amiga!
« Reply #1 on: February 14, 2009, 02:16:54 AM »
That is pretty cool!  I enjoy seeing good programs from active developers, especially cross-platform like this.
 

Offline Darrin

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Re: Giddy returns to the Amiga!
« Reply #2 on: February 14, 2009, 09:02:27 AM »
Great work.  I might not be able to run this game as I don't have OS4 yet, but well done for the hard work you've done obtaining the code and porting it.  Also a big thumbs up to the author for giving you the code.
A2000, A3000, 2 x A1200T, A1200, A4000Tower & Mediator, CD32, VIC-20, C64, C128, C128D, PET 8032, Minimig & ARM, C-One, FPGA Arcade... and AmigaOne X1000.
 

Offline Ruud

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Re: Giddy returns to the Amiga!
« Reply #3 on: February 14, 2009, 09:27:18 AM »
I remember the first Giddy game. It was one of the most polished pd/shareware games I played. I'll check this out for sure when I get a moment.
Thanks very much for the port!
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Offline motorollin

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Re: Giddy returns to the Amiga!
« Reply #4 on: February 14, 2009, 02:00:21 PM »
I loved the Giddy games! Any chance of an OS3.x port of Giddy 3?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline xeronTopic starter

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Re: Giddy returns to the Amiga!
« Reply #5 on: February 14, 2009, 06:43:12 PM »
Does the OS3.x SDL support OpenGL?
Playstation Network ID: xeron6
 

Offline motorollin

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Re: Giddy returns to the Amiga!
« Reply #6 on: February 14, 2009, 06:49:24 PM »
No idea, sorry. Does it really need OpenGL? Perhaps I'll just run it on Windows ;-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline xeronTopic starter

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Re: Giddy returns to the Amiga!
« Reply #7 on: February 14, 2009, 06:59:48 PM »
I wrote it for OpenGL. OpenGL is actually really handy for 2D stuff as well as 3D.
Playstation Network ID: xeron6
 

Offline motorollin

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Re: Giddy returns to the Amiga!
« Reply #8 on: February 14, 2009, 07:09:18 PM »
Does OpenGL require 3D hardware to run?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline xeronTopic starter

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Re: Giddy returns to the Amiga!
« Reply #9 on: February 14, 2009, 08:06:56 PM »
I think StormMesa had a software renderer... not 100% sure, but I dunno if OS3.x SDL can use it, but really, i reckon a software GL rasteriser on 68k would be a slideshow.

The thing is, on modern systems, 3D APIs can accelerate 2D as well as 3D; just look at the accelerated interfaces on Vista and MacOS X. Giddy got rotation, scaling and alpha blending for free from GL.
Playstation Network ID: xeron6
 

Offline motorollin

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Re: Giddy returns to the Amiga!
« Reply #10 on: February 14, 2009, 09:02:29 PM »
Fair enough. Ok, port it to OS X please ;-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline xeronTopic starter

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Re: Giddy returns to the Amiga!
« Reply #11 on: February 14, 2009, 10:16:34 PM »
Version 1.1 should be hitting the Depot any minute which fixes some bugs, so you are encouraged to re-download.
Playstation Network ID: xeron6
 

Offline buzz

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Re: Giddy returns to the Amiga!
« Reply #12 on: February 15, 2009, 01:20:23 PM »
os 3.x sdl does support opengl, but its really an old version of sdl. I got a few things running on it some years ago, like erm. some tron game which was quite good. of course, performance wasnt that great on a permedia 2 ;-)
 

Offline xeronTopic starter

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Re: Giddy returns to the Amiga!
« Reply #13 on: February 18, 2009, 08:39:11 PM »
v1.2 is about to hit the depot. Changes:

All versions
- Giddy's speech bubbles and some other texts stay on the screen for a bit longer.
- The appearance of the hint bulb is a bit more obvious
- Fixed a nasty bug which meant that if you did things in a certain order the game became uncompletable.
- Included an Amiga version string
- Includes joystick support, but it is untested because SDL doesn't seem to find my joypad even though AmigaInput supports it. I'm guessing SDL might need an update.
Playstation Network ID: xeron6
 

Offline CLS2086

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Re: Giddy returns to the Amiga!
« Reply #14 on: February 21, 2009, 07:18:23 PM »
Hi,
tested OK on my A1SE, works well.
But I use a Micronik 1200 keyboard and the DEL and HELP key shortcut doesn't work.
Keep the Faith !
VG 5000/A1000/500/500+/600/2000/CDTV/1200PPC-GREX/1200PPC -ATEO-BV/4060D/CD32/Aone/Peg 1/Peg2 G4/ various funny machines too  :-) http://www.mo5.com/collection/index.php?pseudo=CLS2086
I also repair drives of our old beloved Amiga