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Author Topic: First Duke Nukem 3D WarpOS port  (Read 6972 times)

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Offline redrumloa

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Re: First Duke Nukem 3D WarpOS port
« Reply #14 on: July 30, 2003, 04:21:57 PM »
@DaveP

I have no idea why it is now filtered out, however considering my personal issues with them in the past I am inclined to give my fellow moderators the benefit of doubt. I'm sure there was a reason.

-edit- Let me make myself clear though, my issues are past tense. I have no problems with most of the users of that website, I have met some of them personally and think very highly.
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Offline DaveP

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Re: First Duke Nukem 3D WarpOS port
« Reply #15 on: July 30, 2003, 04:26:23 PM »
@redrumloa

Right, but what I am pointing at is that it doesn't exactly single Amiga.org out as being the one that has had the best reaction to past disputes :-) Hence my moral highground point. If you take away the reasons people slate Amiga.org on fora ( or make it plainer that they are wrong through actions ) expect the whinging to dissipate.

Regards

Dave.
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Offline cgutjahr

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Re: First Duke Nukem 3D WarpOS port
« Reply #16 on: July 30, 2003, 04:48:18 PM »
@redrumloa:

Quote

Umm excuse me Dave? Why the &%$^ are you trying to start a flame war? I though higher of you than that.

The wording may be slightly more aggressive than usual, but the mere fact that DaveP is openly critisizing amiga.org does not equal "starting a flamewar".

Word filters? It gets worse every day...

Quote

I'm sure there was a reason.

I'd love to hear that reason...
 

Offline Kent

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Re: First Duke Nukem 3D WarpOS port
« Reply #17 on: July 30, 2003, 04:50:23 PM »
@DaveP

I'm not sure why this was added to the list of words to filter, I'm discussing it with the rest of the staff members as we speak.  I don't think a filter such as this is a good idea, foul language on the other hand should be filtered.  I'll get some feedback from the staff and see what should be done.  If it is my decision then the filter will be removed.

For now, I've taken the filter off and you can type AmigaWorld.net again without being filtered.  Until I get a good reason why we need it filtered it will remain like this;  However, I don't see a good reason coming any time soon.

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Offline Hooligan_DCS

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Re: First Duke Nukem 3D WarpOS port
« Reply #18 on: July 30, 2003, 05:00:07 PM »
Gotta try it myself

www.amigaworld.net
http://www.amigaworld.net

EDIT: uh.. what am I doing wrong, or has the filter been removed?

EDIT 2: Oh I see.. didn't read the thread to the end
 

Offline DaveP

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Re: First Duke Nukem 3D WarpOS port
« Reply #19 on: July 30, 2003, 05:02:16 PM »
Thank you.

Quote

dé·tente    ( P )  Pronunciation Key  (d-tänt, -tät)
n.
A relaxing or easing, as of tension between rivals.
A policy toward a rival nation or bloc characterized by increased diplomatic, commercial, and cultural contact and a desire to reduce tensions, as through negotiation or talks.


Regards

Dave.
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Offline xfactor

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Re: First Duke Nukem 3D WarpOS port
« Reply #20 on: July 30, 2003, 05:44:54 PM »
Hi guys,

Can you do us a favour, and stop posting non-Duke releated stuff in this thread?

I'm trying to provide feedback to the author about his port and share my findings with others, and this thread is getting overwhelmed with non-related content.

Thanks,
Stuart
 

Offline redrumloa

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Re: First Duke Nukem 3D WarpOS port
« Reply #21 on: July 30, 2003, 05:49:03 PM »
@xfactor

You are absolutely right. Anything further OT should be moved to the forums.

Back on topic, I look foward to trying the various Duke ports on my Peggy. I have been unable to play my Duke since it is broken under XP on the PC. :-x
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Offline xfactor

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Re: First Duke Nukem 3D WarpOS port
« Reply #22 on: July 30, 2003, 05:53:42 PM »
>"20fps at 640x400. "
>                                                  >have you tried to play at 320x200? afaik the game >was designed to run at that resolution...

Yep, I tried it at a bunch of different resolutions. At 320x200, I was getting about 60fps. I also tried 400x300, 512x320 and 800x600.

400x300 and 512x320 framerates were as I expected (it seemed to be a pretty linear decrease in framerate as I raised the resolution in steps.)

800x600 was pretty slow - can't remember the fps.

As for what resolution the game was designed to run in, I'm not sure. As you increase the resolution, the game gets better looking, but you can see that the textures and the character models are limited when you get up closer to them.

Cheers,
Stuart
 

Offline meerschaum

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Re: First Duke Nukem 3D WarpOS port
« Reply #23 on: July 30, 2003, 08:40:45 PM »
@DaveP it may have a bad reputation among hardline amiga camp ppl (because this site isnt pulling punches anymore) ...but overall its reputation is that of a moderate site. go on ann.lu/moobunny/etc and ask them about Amiga.org... see what they think of it. My guess? the people you'll find who hate this site are generally angry about people not supporting amiga IMO... thats sad...but true... if you want this site to support amiga verbatim your gonna need to get up alot of money, buy it, start kicking and banning people left and right...and live with your microbase of users posting very miopic posts mainly about classic amiga questions. This site reflects its users and maybe thats the problem...nobody micro manages it and nobody "really' censors it... users submit news, users post int he forums, companies with money pay for add space, etc etc etc.... if you consider it biased maybe its the community that is biased and not the site!.... Ann/Moobunny/etc all have the same type of flamewars/bickering/etc that this site has.
 

Offline Jose

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Re: First Duke Nukem 3D WarpOS port
« Reply #24 on: July 30, 2003, 10:55:59 PM »
"This site reflects its users and maybe thats the problem...nobody micro manages it and nobody "really' censors it... users submit news, users post int he forums, companies with money pay for add space, etc etc etc.... if you consider it biased maybe its the community that is biased and not the site!..."

That's just bullshiit. I was really surprised by this. I've allways thought of this site as the unbiased place. It doesn't matter if the community runs it or not. The community could run it and some people still  be unbiased, and that's what this proves. I visit Amigaworld.net as I visit any other Amiga site, and the simple fact that someone filtered it's name  clearly shows how unbiased some moderators are. And a site can NOT be unbiased with biased moderators. Not talking about all moderators of couse. But if you look at some news/titles forums in the past you clearly see that if same things were posted about the other camp, and in the same manner, they would probably be moderated. But then again there doesn't seem to be a similar drive in the other camp to try to trash everything, so one cannot say for sure.
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Offline meerschaum

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Re: First Duke Nukem 3D WarpOS port
« Reply #25 on: July 30, 2003, 11:51:50 PM »
double post..sorry
 

Offline meerschaum

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Re: First Duke Nukem 3D WarpOS port
« Reply #26 on: July 30, 2003, 11:52:30 PM »
Jose maybe you prove my point for me... but I will respond to that and say that this site is not a dictatorship its a democracy... or maybe just an oligarcy?... there are many moderators here...some support Pegasos/MOS, some support A1/AOS4...and some dont care about either... they do not moderate just for the hell of it... the pro-amiga.inc threads have died down...maybe thats not the moderators fault? if you dont post them...they dont exist...and therefore cannot be moderated away or left alone...

Some moderator may have made amigaworld a swear word...as a goof... because to some  its become the antithesis of this site  to some degree (I personally dont believe it has, its just a place for folks interested in Amiga.inc products alone) ...or percieved as such (the whole debacle of mass exodus)... but it dosent prove this site is biased in any way.
 

Offline Jose

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Re: First Duke Nukem 3D WarpOS port
« Reply #27 on: July 31, 2003, 12:06:42 AM »
Hmm, ok somewhat exagerated reaction from me.
As long as it stays democratic and unbiased (not allways the same ugh:)) it's good.
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Offline KennyR

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Re: First Duke Nukem 3D WarpOS port
« Reply #28 on: July 31, 2003, 12:11:06 AM »
If I can get back OT, this version doesn't work for me either. It gets farther than dante's, and starts the game, but I can't move (although I can quit). This was on Pegasos, I haven't tried on my Amiga yet.

I think my copy of this game is broken somehow...
 

Offline m3xTopic starter

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Re: First Duke Nukem 3D WarpOS port
« Reply #29 from previous page: July 31, 2003, 12:58:01 AM »
Hi KennyR!

Just a quick question: have you edited the config file?
It's a MSDOS txt file, and you need to use an editor which save the file with the same format.
Let me know if this was your problem.

Ciao

Massimiliano Tretene, S o f t 3 - d e v
Max Tretene, ACube Systems Srl