Welcome, Guest. Please login or register.

Author Topic: Payback ported to Linux & Windows  (Read 7015 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline ilgulamc

  • Full Member
  • ***
  • Join Date: Apr 2002
  • Posts: 202
    • Show only replies by ilgulamc
    • http://digilander.iol.it/ilgulamc
Re: Payback ported to Linux & Windows
« Reply #14 on: July 09, 2002, 11:36:05 PM »
yep!

moreover he says windows and linux, because payback will be the first desktop amigaDE application, meaning that will run in full screen mode on your desktop, and not like the common amigaDE small windows application we are used to.

I don't know if there will be a PDA version of the game, but i'm sure there will be an AmigaDE desktop one. :-)
Assai sa\\\' chi sa\\\' che non sa\\\'
 

Offline Elektro

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 1424
    • Show only replies by Elektro
Re: Payback ported to Linux & Windows
« Reply #15 on: July 09, 2002, 11:40:52 PM »
Aha well now that's better. That would be the first proof that the concept of DE actually works. Althoug I wonder what would happen if for example one would want to write a game like SOF2 for DE...
#amiga.org @ irc.synirc.net
 

Offline Crispy_Beef

  • Sr. Member
  • ****
  • Join Date: Feb 2002
  • Posts: 341
    • Show only replies by Crispy_Beef
Re: Payback ported to Linux & Windows
« Reply #16 on: July 09, 2002, 11:44:20 PM »
I would think something like SOF2 would be quite possible as long as the system it's running on has enough resources to cope with it.
-- Crispy
 

Offline J

  • Full Member
  • ***
  • Join Date: Mar 2002
  • Posts: 248
    • Show only replies by J
Re: Payback ported to Linux & Windows
« Reply #17 on: July 10, 2002, 01:55:17 AM »
Quote
when he says linux he means AmigaDE on linux. When he says windows he means AmigaDE on windows.


Are you really, really sure?

It sounds to me like there are x86 Windows and Linux versions, an Intent (DE) version and the classic Amiga version.

Cheers,

J
 

Offline System

  • Full Member
  • ***
  • Join Date: Jul 2003
  • Posts: 199
    • Show only replies by System
    • http://amiga.org
Re: Payback ported to Linux & Windows
« Reply #18 on: July 10, 2002, 02:38:53 AM »
Ok, it looks like I need to clarify a few points here:

1) The Linux version is for x86. I'll look into doing versions for other CPUs, but I can't promise this.

2) There will be at least one more update for the Amiga version, although I can't promise that all the features from the PC version will be included. (For example, the 16-bit renderer wouldn't work on AGA.)

3) As gnarly correctly stated, the Intent/DE version is for PDAs, the Linux/Windows version is aimed at the desktop. Intent doesn't support things like CDDA and hardware acceleration so this is why a seperate version is being developed.

Hope that clears things up.

Cheers,
James Daniels, Apex Designs.
 

Offline Elektro

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 1424
    • Show only replies by Elektro
Re: Payback ported to Linux & Windows
« Reply #19 on: July 10, 2002, 03:16:33 AM »
Told you so...
#amiga.org @ irc.synirc.net
 

Offline ilgulamc

  • Full Member
  • ***
  • Join Date: Apr 2002
  • Posts: 202
    • Show only replies by ilgulamc
    • http://digilander.iol.it/ilgulamc
Re: Payback ported to Linux & Windows
« Reply #20 on: July 10, 2002, 03:31:34 AM »
sorry, i know, i just made a fool out of myself, but that's what i understood.. eh i'm just a human, only god must never mistake..
Assai sa\\\' chi sa\\\' che non sa\\\'
 

Offline Rebel_99

  • Newbie
  • *
  • Join Date: Jul 2002
  • Posts: 2
    • Show only replies by Rebel_99
Re: Payback ported to Linux & Windows
« Reply #21 on: July 10, 2002, 05:35:39 AM »
Hi,

---cut---
This game played silky smooth on my 060, I can only imagine at 600mhz+ and a Radeon gfx card.
---cut---

Hmmm...the only reason why I didn't buy the game was because the Demo was far away from running smoothly on my 060/Voodoo3 System.  Is the full version any different in speed?

With a Linux-Version on the horizon...the game is mine...:-)

cu
 
Rebel_99 :-P
 

Offline J

  • Full Member
  • ***
  • Join Date: Mar 2002
  • Posts: 248
    • Show only replies by J
Re: Payback ported to Linux & Windows
« Reply #22 on: July 10, 2002, 05:39:00 AM »
Thanks for the clarification jd.

I would [color=0000FF]REALLY[/color] like to see a AmigaONE version but will purchase at least the Classic Amiga and Intent version I would say and probably a windows version.

I think  current payback development for classic should end  and a version for A1 produced. That way, you would know that there would be minimum G3 @ 600MHz and a graphics card. Others may disagree with my first point, but who wouldn't want to see a A1 native Payback?  :-)

One of the reasons I say this of course is that my A4k isn't up to running Payback but my A1 wil be  :-D

J
 

Offline Hammer

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1996
  • Country: 00
    • Show only replies by Hammer
Re: Payback ported to Linux & Windows
« Reply #23 on: July 10, 2002, 08:11:25 AM »
@James Daniels of Apex Designs.

Quote
2) There will be at least one more update for the Amiga version, although I can't promise that all the features from the PC version will be included. (For example, the 16-bit renderer wouldn't work on AGA.)


What about for the Amithlon* platform (x86 AmigaOS)?

*dependant on it’s successful release.
Amiga 1200 PiStorm32-Emu68-RPI 4B 4GB.
Ryzen 9 7900X, DDR5-6000 64 GB, RTX 4080 16 GB PC.
 

Offline jahc

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 521
    • Show only replies by jahc
    • http://wookiechat.amigarevolution.com
Re: Payback ported to Linux & Windows
« Reply #24 on: July 10, 2002, 09:00:16 AM »
I hate to say this, but I think people are bored of GTA 1 and 2, and are getting into GTA 3 now.. I dont see Payback doing very well on PC. :/ Not because of the quality of the game, but just as I said.. people are bored of GTA 1 and 2.
 

Offline System

  • Full Member
  • ***
  • Join Date: Jul 2003
  • Posts: 199
    • Show only replies by System
    • http://amiga.org
Re: Payback ported to Linux & Windows
« Reply #25 on: July 10, 2002, 09:17:05 AM »
Quote
Hmmm...the only reason why I didn't buy the game was because the Demo was far away from running smoothly on my 060/Voodoo3 System.  Is the full version any different in speed?


You should find that the software renderer is smooth on your machine (at low-res at least) but the hardware renderer probably won't be. The Warp3D version always has been disproportionately slow on 68k machines (I think it's something to do with the 68k version of Warp3D not queueing drawing requests), but I'm working on a patch that should improve this.
 

Offline System

  • Full Member
  • ***
  • Join Date: Jul 2003
  • Posts: 199
    • Show only replies by System
    • http://amiga.org
Re: Payback ported to Linux & Windows
« Reply #26 on: July 10, 2002, 09:21:41 AM »
Quote
I think  current payback development for classic should end  and a version for A1 produced.


The PPC version should already run fine on the A1. (I haven't tested this, but I can't see any reason why it wouldn't work.)
 

Offline createcoms

  • Full Member
  • ***
  • Join Date: Feb 2002
  • Posts: 197
  • Country: 00
    • Show only replies by createcoms
Re: Payback ported to Linux & Windows
« Reply #27 on: July 10, 2002, 10:10:40 AM »
Is it just me or does it seem like Payback it's losing it's amiga focus ??

It's all good and dandy that it's being ported to other platforms but WTF is all this - special features for non-amiga platforms.
It's almost as if they're implying that the AMiGA platform can't handle it!!!!


Well if my OS4 + 600mhz G3 + Voodoo3 AGP combo isnt good enough then I would question the competency of whats his name that works on it................
 

Offline lionstorm

Re: Payback ported to Linux & Windows
« Reply #28 on: July 10, 2002, 03:32:50 PM »
I can only agree with createcoms as I bought the game and was a little bit disapointed about the speed (not exactly smooth and fast on my A1200PPC 240Mhz/68060 permedia2 640x480) and the lack of network support.
On the other hand, JD also wants to make money so even if people are bored with GTA style game, I would assume windows version would sell at least as much as amiga version.
Never played any GTA and besides the 2 points mentioned before, I like payback very much (specially the music).
LionStorm
 

Offline olegil

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 955
    • Show only replies by olegil
Re: Payback ported to Linux & Windows
« Reply #29 from previous page: July 10, 2002, 04:00:06 PM »
Quote
1) The Linux version is for x86. I'll look into doing versions for other CPUs, but I can't promise this.


Ok, as long as you look into it. Hopefully it won't be that big a project ;-)

Quote
2) There will be at least one more update for the Amiga version, although I can't promise that all the features from the PC version will be included. (For example, the 16-bit renderer wouldn't work on AGA.)


Who the feck cares what works on AGA anyway?
I'll be playing things on my A1 under AOS4 WELL before you get that updated version out, and allready I am using a Voodoo3 in my A1200. Why even mention AGA anymore? ;-)

Anyway, good luck to you, I'm considering whether Payback would look good on my office computer running Linux, but I'm pretty certain it would. :-P