Oh, and every other Amiga program will do the same with libraries... Except that mostly I have to put them there manually. and they are oh-so-bloated! If anything, dynamically linked libraries retract from the "bloatedness".
...
If everyone shared them. But they don't, there are several versions of each DLL and I have seen when they do use a common directory, they cause conflicts.
>Shorter maybe, but in that case, not by compression but by information reduction.
LOSSLESS compression means no loss in information. That's what it uses unlike MPEG4.
>Oh, I am not speaking from any particular technical know-how, but as I said, using old ECS and OCS demos/games on an A1200 without WHDLoad or soft kicking will be a pain. Probably not so much the incompatibilities in the custom chips as because of incompatibilities in the different ROM revisions, RAM size and changes in clock speed.
Good, so we agree AGA/ECS/OCS are backward compatible and directly accessing OCS hardware registers works on all amigas.
>No, not boot block. If someone made a boot block demo for a particular PC model, they could make it work on every other machine of the same model, though, just as well as Amiga boot intros work for every computer of the same model.
You can't do a 1K demo on PC that uses audio card or the advanced features of VGA cards, etc. etc. since OS first has to be loaded. Amiga wins here in tight coding due to hardware level compatibility.
>I am surprised we are talking about boot block demos now though, since PC = Windows, apparently.
Not for me. For me all OSes are the same since I just write kernel mode drivers.
>It can indeed make a difference, but the question is whether this difference is important enough for our perception to take into account.
I dumped the actual data of River Raid in another post.
>Also, you won't get away with 22 kHz if you want to be able to faithfully reproduce audible sound without loss of loads of audible information - that's only half the human hearing range, and a clearly perceptible difference, as opposed to the difference between reading the joystick 4 or 17 times per redraw.
When a human moves and when you redraw are unrelated.
>And no, you still haven't shown me a game that benefits and uses 1 kHz joystick sampling, so the use case is still VERY artificial.
Bullcrap. The more you sample the joystick, the more accurate the results.
>You sort of missed the point of analog joysticks then. They are not there to send unambiguous up/down/left/right information. They give you full and precise control over the axes, for example to control a crosshair or fine movement controls of a player. Did I mention that my joypads have a digital directional pad too, by the way?
If you read the same analog stick a few times, you will see that it returns different values (testing with gameport). Thus, it's not as precise as you think and people usually people use range of values to do a particular thing so you already not using full range.
>I'm just reducing your argument to the absurd to show how little sense it makes...
You didn't even refute a SINGLE point. Just claiming it's "absurd" doesn't make it that.
>Congratulations. What are you complaining about then? Is it particularly hard?
Your claim that people no longer use hardware directly. They have less standard hardware, but they still use what little of it there is.
>How so? It is true, isn't it?
Amiga can do it in software whereas you want to use additional hardware. That's not a good comparison.
>And ten minutes later the kid gave up and never touched the controller again? Doesn't sound real at all. How old was the kid?
No, I wanted some kids to play games-- and they preferred Amiga/Atari games over PC games since controls were simple. They didn't have to think "which of the 10+ buttons do I press." Given they are kids, I didn't want to teach them:
Eenie meenie minie moe
pick a button to shoot the foe
if it's wrong then let it go
next time try another to blow
>MP3 is instantaneous? What are you talking about?
Sorry, MP3 also appears same as uncompressed audio to most people as analog joystick appears instantaneous like digital joystick. Yet one is better than the other.