bloodline wrote:
Hang on!! All you are selling is the Emulator...
The people who buy this Emulator then have to buy an Amiga ROM... and then have to search Ebay to find a copy of some game they probably don't know about (if you are under 25 you will have NO idea what an Amiga is...)... And then they need an Amiga to rip the Amiga Floppy Game to an ADF... then they have to upload the ADF to the device... then they have to configure the Emulator...
If it is about sales, I didn't say this business plan would be easy, in fact it's extremely complicated! So another way, maybe there's just a need for free PocketUAE up-to-date only?
Hope is never insanity.
Hope without reason is insanity.
Idea is always a reason, not necessarily reasonable...
Besides, just been talking, that's all...
warpdesign wrote:
There's no way Amiga emulation would bring users to OS4.
Amiga emulation as you think about it (I guess at least) is all about games. What the bridge between 99% of amiga games (which simply kill the OS to run) and OS4 ? Tell me...
Actually the only bridge is a brand name, you're absolutely right those instances are in fact opposed to each other...
Oh, and I forgot: what about controls ? How do you control joystick based games with your fingers (in case of the iPhone & other touch phones) or keypad (in case of normal phone).
I mentioned controls already a few times here. Many cells have joysticks, Nokias, SEs etc. above the regular/qwerty keypad. Take a look. Joystick/joypad/whatever is everything needed here. Touch UI smartphones need reengineering, though. But think of Lemmings for example.
Oh, and one last thing: if you exclude powerfull smartphones (iphone, blackberry like, powerfull nokias,...), I'm sure most current mobile phones haven't got the raw power to emulate an Amiga. And I say raw power: this is ignoring the fact that most applications are JAVA based on mobile phones.
I do not exclude smartphones, I exclude everything else. To make ANY (forgot about capitals) I mean - any sense of releasing something non-trivial for mobile, one has to focus on open operating systems only. There are many people that wanted to make a product working on every phone, now in institutions...
EDIT* I wasn't ever thinking of JAVA. I proposed smartphones because of their open operating systems, which is in fact a branded, direct, open and standarized API.
You want to play classic games in your phone ? Then buy an iPhone, and play pinball dreams, payback, etc... (I'm sure a lot more will be coming in the near future)
Yeah, you all, again, dissuade me from considering the whole thing, I guess it's a good piece of advice to get all available games for mobile for a start :-)
I will! Have two mobile platforms already - Symbian s60 plus WM6 Smart.
Besides, If I finish my research, I'll try to post it here in gaming section. That's something added, tiny though.