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Author Topic: Porting Games To Amiga os4/4.1 platforms  (Read 8381 times)

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Offline Stevo

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #14 on: October 16, 2008, 04:14:50 PM »
@Gebrochen

"Your head is still in the sand is it, if it is such a dead horse, why did hyperion and Acube even bother trying to help out our community by bringing new hardware onto the plate?"

Because there's money in it. Not much, but still. It's not hard for Hyperion to alter the OS4 code to make it run on the SAM and it's kinda important for Acube I'd say, since their mobo isn't very impressive. Simple economics, not "trying to help out".
\\"You proceed from a false assumption. I am a Vulcan, I have no ego to bruise\\"
 

Offline billt

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #15 on: October 16, 2008, 04:42:57 PM »
Development companies have a different definition of "HUGE positive response" than the Amiga community does. Even a unanimous yes from every possible current Amiga user is infinitesimal to Valve, Blizzard, etc. today. If every single one of us today tells them we're interested, they'll still see it that, effectively, there is no real interest in the Amiga platform or their products on it. That's why we need unreasonable groups like Hyperion to get permission and do the work instead of the development companies themselves.
Bill T
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Offline Flashlab

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #16 on: October 16, 2008, 05:53:42 PM »
While I do welcome new games and hardware, I certainly don't welcome people with attitudes like yours, Gebrochen/Starke/AmigaRises or whatever...

If you would retract your head from the sand you'd see that you either need a huge userbase or a huge amount of money before ANY viable company will start porting, let alone develop, for Amiga OS4. Maybe in a few years some smaller companies will, but that's still a big question mark.

Now grow up; it's people like you that give Amiga a bad name. You weren't banned for nothing, remember. Please go and spam your favourite Retrogeek forum.
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Offline itix

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #17 on: October 16, 2008, 06:59:33 PM »
@Gebrochen

Until Amiga users are counted in millions there is no way or hope to see new mainstream games on Amiga. You are good if your game sells 150 copies worldwide (all Amiga platforms counted).
My Amigas: A500, Mac Mini and PowerBook
 

Offline persia

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #18 on: October 16, 2008, 07:11:26 PM »
Yeah, this horse is dead, there aren't million's of people waiting to buy the latest Amiga, there are at best hundreds.  And worse, there are no cross platform development tools for the Amiga, a PC game manufacturer would have to rewrite the entire game to work on an Amiga.  You aren't just beating a dead horse, you're beating Hyracotherium fossil...


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Offline Hans_

Re: Porting Games To Amiga os4/4.1 platforms
« Reply #19 on: October 16, 2008, 07:40:06 PM »
@billt
Quote

billt wrote:
That's why we need unreasonable groups like Hyperion to get permission and do the work instead of the development companies themselves.


Correct. So basically, if you can get a company's permission to port it yourself, it might happen. To do this, you'd have to sign a contract and promise to not bug them about any issue in the source-code whatsoever.

I personally hope that people will work on creating their own games.

Hans
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Offline Fransexy_

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #20 on: October 16, 2008, 09:03:43 PM »
What Amiga needs is original and awesome games written specifically and exclusively for Amiga.Do you know? Good games sells hardware
DON\'T TAKE LIFE SO SERIOUSLY AFTER ALL NOBODY GETS OUT ALIVE OF IT
 

Offline persia

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #21 on: October 16, 2008, 09:50:40 PM »
What I need is for someone to deposit a million dollars into my bank account.

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Offline Flashlab

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #22 on: October 16, 2008, 10:16:22 PM »
@persia

You do know you don't have to end each post with a smiley from another site, don't you?
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Offline Methuselas

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #23 on: October 16, 2008, 10:52:30 PM »
HAHAHAHAHAHAHAHAHAHAHAHAHAHA

:roflmao:

Dude, do you have *ANY* idea how much goes into game development? Have you even *WORKED* in the game industry??!!??

Let's just use a FPS as an example. If you don't license an engine (which just for the Unreal 3 engine, which will run you a cool million and 6 months to a year of unsupported porting time), you're looking at 3-4 *YEARS* of development on the engine and level editor, before you can even start building the game, itself.

To even begin working as a developer, you're going to need at least 15-30 million to pay for licensing fees for Bink Tools (which doesn't have a native Amiga version), Maya (again, not Amiga), Photoshop (again, not Amiga), coders, artists, musicians, computer equipment, etc. Then, once you get all that, you're going to have to prepare for what's called "product reviews", every couple of months, to show investors what you're doing, how much progress you've done and that you're not wasting their money. In addition, most games nowadays require DirectX9 or better or OpenGL2.1 and MiniGL just isn't going to cut it. Rogue told me a few years ago that the graphics engine for Workbench (I loathe calling it AmigaOS) needed a complete overhaul, before it could really support any sort of 3D game. MiniGL was design for "quick and dirty" ports and that's it. Now, don't *EVEN* get me started on deadlines.

I'm sure that Blizzard, BioWare, Valve, 3DRealms, etc., is just *WAITING* for your email to explain to them that the paltry 1000 or so Amiga users who have PPC (and I'm being extremely liberal here) will kill their market, if they don't start porting to the Amiga. If you do actually do this, please post their response (if they even bother), 'cos we all of us here could use a good laugh.

 :idea:

Now here's an idea. Why don't you go to UNI and learn how to code for games, or better yet, why don't you fork up the few million we need to get a game ported to Amiga and see if you recoup your investments. Have you ever noticed that most Hyperion games are years behind the PC versions. Most of the times the games are already in the 10$ bins at your local Best Buy, so any money they get for a port is just icing on the cake.

Now, if you'll excuse me, I'm going to head off on my laptop and do some artwork and play a game or two of Cannon Fodder.

-M
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Offline Kin-Hell

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #24 on: October 17, 2008, 02:58:57 PM »
@ Gebrochen

 :laughing:  :laughing:  :laughing:  :laughing:  :laughing:  :laughing:  :laughing:  :laughing:  :laughing:  :laughing:
Getting 0lder is Mandatory..... Growing up is an option.
 

Offline persia

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #25 on: October 17, 2008, 03:38:22 PM »
@Flashlab

Ok, but what if I like to?


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Offline Hans_

Re: Porting Games To Amiga os4/4.1 platforms
« Reply #26 on: October 17, 2008, 03:40:13 PM »
@Methuselas

There's nothing wrong with porting old games for now. For example, the writer of Virtual Grand Prix 2 expressed an interest in creating an Amiga OS 4.x port a few years ago. The original VGP was an Amiga game. I remember being amazed at what my lowly A1200 030 could do. Anyway, he might not have the time to port it himself, but someone might be able to convince him to let someone else port it.

Hans
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Offline jorkany

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #27 on: October 17, 2008, 03:41:03 PM »
@Starke AmigaRises Gebrochen,
NOW I remember you Starke. Aren't you the fruitloop who posted here a year or so back encouraging people to print out and post handbills at bus stops, shopping malls, airports, etc. to let people know that OS4 was "out there"?

Why is it you need three amiga.org accounts - did the first two get banned, or do you just roll a new account every so often in violation of the TOS?

 

Offline Flashlab

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #28 on: October 17, 2008, 04:11:45 PM »
@jorkany

He got banned twice and I'm sure a third ban isn't far away.

@persia

If you like it so be it. It's just that your smilies don't add anything meaningful to your posts. They don't have any relation to the message you are trying to get across and hence devalue your post. They become a childish gimick that way IMHO. It's just wasted bandwidth. But hey, that's just my opinion. If you like it just go ahead.
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Offline Kin-Hell

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Re: Porting Games To Amiga os4/4.1 platforms
« Reply #29 from previous page: October 18, 2008, 12:40:29 PM »
Quote

jorkany wrote:
@Starke AmigaRises Gebrochen,
NOW I remember you Starke. Aren't you the fruitloop who posted here a year or so back encouraging people to print out and post handbills at bus stops, shopping malls, airports, etc. to let people know that OS4 was "out there"?

Why is it you need three amiga.org accounts - did the first two get banned, or do you just roll a new account every so often in violation of the TOS?



I remember this quite vividly. S'funny old world ain't it!
Anyhow, usually after someones cheese has slid of their cracker, it never returns. The cracker just gets flakier as time goes by & that's quite evident here!  :roll:
Getting 0lder is Mandatory..... Growing up is an option.