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Author Topic: Amiga Render Farm  (Read 11288 times)

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Offline bloodmoney

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Re: Amiga Render Farm
« Reply #29 from previous page: June 11, 2007, 11:50:23 PM »
I would ask Todd he had a big render farm once.
 :-D
Todd


video
 

Offline AmiGeezer

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Re: Amiga Render Farm
« Reply #30 on: June 11, 2007, 11:56:51 PM »
Quote

amigadave wrote:
I don't think it is worthwhile for me to spend another $795 to purchase LightWave 9.2.


There's currently LightWave 7.2 for Mac/PC on eBay - ends today, no bids starting at 50 GBP (about 95 USD)

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=120129546178

M
 

Offline guru-666

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Re: Amiga Render Farm
« Reply #31 on: June 12, 2007, 12:12:58 AM »
most of the big 3d packages offer some kind of studernt program where you get the software free. (with water mark or something) not sure if lightwave does this.....

@bloodmoney
man that video is bad.... I would say that hurt the toaster more than it helped... the music it self is awful!
 

Offline trekiejTopic starter

Re: Amiga Render Farm
« Reply #32 on: June 12, 2007, 04:39:25 AM »
@AmigaDave
It is hard for the Amiga to enter this market when there are others already there.
Many have gone to Linux to make super computers that are much cheaper than mainframes.
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline Lemmink

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Re: Amiga Render Farm
« Reply #33 on: June 12, 2007, 06:24:30 AM »
Could someone please start concentratin on the question and try to answer it ? Of course it makes no economical or logical sense, putting 50 horses before a cart wouldn`t too but that would also be something I`liek to see. Just to see that and how it does work.
Not really interesting, but it`s there.
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Offline HellCoder

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Re: Amiga Render Farm
« Reply #34 on: June 12, 2007, 06:45:47 AM »
Finally some common sense again.
Although I haven't got 20 Amigas I do render some animations on four different machines with 060. Three of these machines are A1200 and one machine is A4000. You only need to buy one network card (PCMCIA) you can swap between all A1200's. The A4000 has a network card too so I only need 2. Divide all the frames between all machines and use lha and copy to get all files on one machine. From there you can create the animation after you've collected all frames. (Some of my frames take 1 hour so it makes sense to use more machines).
 

Offline trekiejTopic starter

Re: Amiga Render Farm
« Reply #35 on: June 12, 2007, 04:43:06 PM »
If I used PC's for rendering and the Amiga for modeling, can the Amiga handle complex models?
Memory and other hardware limitations being considered

Self edited:

I believe that Goldeneye was done with Amigas with Raptor boxes for rendering. DEC Alpha.

Morphos had a node client for Efika.  Efika is probably slow in todays standards.
Amiga 2000 Forever :)
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Offline Tigger

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Re: Amiga Render Farm
« Reply #36 on: June 12, 2007, 08:14:37 PM »
First there was a toaster and it switched video like nothing before it, and then Tim gathered software from his friends Allen and Stuart and thus Lightwave was born.

I typed this in once already and the org ate it, so this version may be a little shorter.   As of version 3.5 of Lightwave (actually it started out in 3.2, but that was a fairly small distribution) an option called Screamernet (after the 4 MIP processor product called the Screamer that it originally talked to) was added to product.  It allowed one computer to control the rendering of at first dozens and eventually 1000 and now basically infinite nodes. To do this they need to talk on a network, though if you dont have a network, you can cheat by having each process run the exact same lightwave project and skip frames so each computer is doing different frames.  Thats how we did it before lightwave 3.5.  Someone was talking about the cost of lightwave being one of the reasons they are running it on there Amiga.  I would like to point out that any version of lightwave to Intel/Mac Lightwave 9.2 is $395, so its $400 cheaper then what was commented on here.  In addition there are educational discounts and educational bundles (5 or more licenses) that are very nicely priced.  As for the speed comparison, as one of the guys who wrote the infamous VTU article, I'd like to point out that when Intel lightwave came out at version 4.0, I bought a Pentium 100Mhz to run it on (that was a very fast computer then) and it ran the standard test suite 10X faster then my 25Mhz 68040 A4000.  In this day and age, writing to the disk takes longer then render time on those scenes, if I send them to be fast raid, its basically realtime, now I tend now to do high def and lots of AA and add lots of refraction etc which adds to the time, but if I run the default scene as it came with 4.0, it will run them 400-500X faster then the P100 on a modern PC, and if throw a big render machine at it, its even worse.  But I'm not trying to discourage you, after all, I'm the one who got lightwave to run on his PDA under UAE, but thats another story.
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Offline vic20owner

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Re: Amiga Render Farm
« Reply #37 on: June 12, 2007, 09:20:23 PM »
Uh... yeah you could learn on the Amiga if you want to wait overnight for a single frame to render.

I've been using lightwave on my 3.2ghz PC and I can render a single frame in about oh... 25 seconds.



Truth is I spent years trying to learn 3d on my Amiga 1200.  I  learned in a week what I had been trying to learn for years on my Amiga simply because the machine was fast enough for me to modify the scene and re-render until it looked good.

I was using imagine for the Amiga though... not lightwave.

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Offline B00tDisk

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Re: Amiga Render Farm
« Reply #38 on: June 12, 2007, 09:36:35 PM »
Quote

bloodmoney wrote:
I would ask Todd he had a big render farm once.
 :-D
Todd


video


It should be pointed out that Rundgren stated that he unequivocally hated the Amiga; he used the ToasterController for the Mac (his preferred platform) to handle the rendering on the Amigas.  And as for "render farm" - he was swapping harddrives around.  Totally done via sneakernet.
Back away from the EU-SSR!
 

Offline guru-666

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Re: Amiga Render Farm
« Reply #39 on: June 12, 2007, 11:22:32 PM »
totally done with out regard for athetics as well!  Horable piece.
The amiga had a rough interface and low resolution compared to the mac back in the day... but it was still a more powerful machine.  
I was in collage back then and remeber being able to produce way better (and more animation) that the guys that would only touch a mac with infini-D. LOL  However I resent the flickering sceen ( i was too poor to get a FF) and the hored interface that image came up with.... glad that is over.  
Did like photoshop the moment I saw it!  I also perfered the AVID to the toaster back then.  

@vic20owner
nicely done man!

Imagine was powerful but HARD to learn!

 

Offline vic20owner

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Re: Amiga Render Farm
« Reply #40 on: June 13, 2007, 03:05:17 PM »

I wish I had lightwave for my Amiga...I'd like to re-render that vase on the Amiga and see what I end up with and how long it takes. It would be an interesting experiment.

I bought an A3000 awhile back which had lightwave installed on the harddrive... but I sold it not long after and with it went lightwave.



Amiga 1200 030/50mhz 64MB Fast Ram 20GB HD
DTCV, S-Video hack, 1084S-D1, PCMCIA Wireless
 

Offline trekiejTopic starter

Re: Amiga Render Farm
« Reply #41 on: June 13, 2007, 10:13:34 PM »
If I hear correctly, emulated Amiga is faster than real Amiga.
No one wants to buy an expensive pc to run emulated Amiga.
Aladin4D runs under emulation.
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline guru-666

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Re: Amiga Render Farm
« Reply #42 on: June 13, 2007, 10:19:45 PM »
@vic20owner
send me the files, not sure what version you did it in but Ihave v5 for the amiga and this sounds just useless enough to have my attention.
 

Offline amigadave

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Re: Amiga Render Farm
« Reply #43 on: June 13, 2007, 10:42:21 PM »
Quote

guru-666 wrote:
@vic20owner
send me the files, not sure what version you did it in but Ihave v5 for the amiga and this sounds just useless enough to have my attention.


 :horse:   :lol:

What Amiga will you run it on?  68030/25mHz, 68040/40mHz, 68060/50mHz?

I can just imagine your response to the people working on the Open Toaster/Flyer website for wasting their time too.

Call me crazy, but I for one would like the Amiga version of LightWave to recognize and use my 233mHz 604e PPC.  (Probably no one working on that anyway right now) :-D
How are you helping the Amiga community? :)
 

Offline amigadave

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Re: Amiga Render Farm
« Reply #44 on: June 13, 2007, 10:55:03 PM »
For whomever asked somewhere near the beginning of this thread, here is a list of my Amiga computers:

1 - A4000T w/CyberStormPPC @233mHz & 060 @50mHz
2 - A4000D in 3rd party Towers, 1 w/CyberStormPPC @233mHz & 060 @50mHz
1 - A4000D in disrepair
2 - A1200 1 w/68060@50mHz both original desktop cases
1 - A3000T
3 - A3000D
2 - A2000 1 w/68060@50mHz & 150mb RAM
2 - A600
2 - A500 1 w/A530 Turbo GVP
2 - A1000
2 - CD32 1 New in Box never used
1 - CDTV

I have 5 full Video Toaster/Flyer setups, including several hard drive towers full of 4GB to 36GB drives, 2 VLAB Motion setups and 2 GVP IV24's plus about 6 or 7 DCTV's for my Amiga video and animation addiction.

Man am I one sick puppy!
How are you helping the Amiga community? :)