Yeah, my next survey is going to be about everyone's hardware specifications, I'll try and get it up and running some time today.
I guess the question about price is a bit broad, it should really say "How much would you pay for a GOOD game, since I wouldn't want to release any crap ones. Still, if it's a good, yet basic game, it'll be cheaper than a good game that had more work put into it.
Any games that we make, I'd like to have as many options as possible. If it's an AGA CD game, I'd like it to run on a standrd CD32, but if you have more RAM or a faster CPU, then it should take advantage of those and add extra features to the game (more sound effects, extra parallax, more animation) and so on.
Plus I'd like to find out if it's possible to make a configuration utility that all our upcoming games can use, so you only have to set it up once, for options like RTG, AHI, USB/PSX controllers and other things. Maybe even an overscan saving preference, so you can centre the game on your screen, and every game after that that we make can use those same overscan settings. It's really annoying when one game is centred, and the net one is aligned to the left bottom corner or something, and diffeent people's displays have different alignments.
The big TV I play my CD32 on for eample, seems to be more aligned to the right, so there's a fat black bar on the left side of most games. I want to fix all this with any new games coming out. And set a lot of standards that our games have to stick to.