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Author Topic: WTB: 68010 for A500  (Read 6082 times)

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Offline derringer3

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Re: WTB: 68010 for A500
« Reply #29 from previous page: March 15, 2007, 08:42:05 AM »
In the '90 i never heard about whdload, and i have tons of games, mostly in floppies, some which can be installed in hdd. I have never problem with 68010. If i have then is about the 3.0 kickstart. But when i switched back to 1.3 these problems are gone.
Amiga 500: 68030@14MHz/68882@40MHz/ 5.5MB RAM/80MB HDD/Delfina FE Sound card/Kickstart 3.1/OS 3.1

Macmini 10,1 PPC 1.58GHz, 1GB Ram, 80GB HDD 5400rpm, Ati Radeon 9200/32MB, , MorphOs 3.1

PowerBook 15" PPC 1.67GHz, 2GB Ram, 250GB HDD, ATI 9700/128MB, MorphOS 3.1
 

Offline Piru

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Re: WTB: 68010 for A500
« Reply #30 on: March 15, 2007, 08:59:39 AM »
The problematic games were from 80s. By 90s the 010 and later CPUs were available and game programmers mostly knew how to handle it properly (that is not to build your own supervisor stackframes, not to use move sr,dn etc)
 

Offline Ratte

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Re: WTB: 68010 for A500
« Reply #31 on: March 15, 2007, 11:52:35 AM »
Quote

Piru wrote:
Quote
.. with a modified exec you´ll never get any problems with a 010!

Nonsense. You get troubles with 68010 with certain games. These games use supervisor mode directly, assuming 68000, and die horribly. There is absolutely nothing exec can do about it.

exec handles 68000-68030 without any patching, anyway.

 :lol:
The kickstart has a modified exec inside with an .. ta ta .. "enhanced privileged handler".
A trap will lead to execution of this code, it saves all pointers correct the code and jump back to where it came from.
With this kickstart I am able to use trackloader games/demos.

And ... I have no problems!

There are more games/demos having trouble with a stupid mem-expansion.
But if I use my own Kickstart .. Reset - hold both mousebuttons - and than I have only 512KB Chip / 1 Diskdrive and so on!