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Author Topic: BlitzQuake, how? que?  (Read 6903 times)

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Offline keropi

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Re: BlitzQuake, how? que?
« Reply #14 on: July 11, 2006, 06:49:55 AM »
now it only complains about audio.device , lol it sux
maybe it is ahi only?
 

Offline Wayne

Re: BlitzQuake, how? que?
« Reply #15 on: July 11, 2006, 08:00:00 AM »
lurkist,

yes vhs,dvd at 30 fps on ntsc 25fps on pal systems

anyways that is another thing

do you know at how many fps run any normal amiga game?
well....60 fps on ntsc games and 50 fps on pal
because the refresh is good for games at 50 fps minimum

bye, laser
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Offline Gav

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Re: BlitzQuake, how? que?
« Reply #16 on: July 14, 2006, 02:25:35 AM »
So has no one got any further with this? i was wanting to try it on my 060 aswell..When i click on an icon it says various msgs and i aint been able to get it to run.
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Offline Seiya

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Re: BlitzQuake, how? que?
« Reply #17 on: July 18, 2006, 05:55:50 PM »
Quoting Laser:

Now, play a game a 20 fps is not very playble, but on amiga System, thies few frame rate are ok.
If you never played to Fear (AmigaOs version), first dooom port, Breathless on AGA machine and Killing ground, you cannot understand.

Now, i can runs Quake, Quake 2, Duke3D and Doom very well, thanks to Amithlon, but here i'm on a 2Ghz system :D

GlQuake on Amiga68k with voodoo3 it takes only 15-16 fps in 640x480, but for the one had gotten used to play it to 12 fps in 320x256, is exelent.

i quote you, that now these fps are ridicul, but for the one has an Amiga, this is an own choice.

Offline Reflex

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Re: BlitzQuake, how? que?
« Reply #18 on: July 27, 2006, 01:48:15 PM »
640x480 on a 060 you mean, right?

I have to try, I have the original quake Amiga port from clickboom and in some way I enjoyed it.

Quake II needs at least a PPC I suppose. Correct me if I'm wrong.
 

Offline balrogsoft

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Re: BlitzQuake, how? que?
« Reply #19 on: July 27, 2006, 02:14:46 PM »
I didn't tried Quake on my new BPPC, i can't help you, but i want to say something about frame rate and games, obviously a game with a refresh of 50 fps will be smoother, but i know commercial 3d games that runs at 25-30 fps.

To Laser: did you have a PSP? did you played to GTA Liberty City Stories? i have a PSP and GTA, the game runs at 25-30 fps, and it works very nice, very playable, from my point of view, i think that 25-30 fps are the minimum frame rate to be playable, although 50 fps are the best to play a game.
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Offline keropi

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Re: BlitzQuake, how? que?
« Reply #20 on: July 27, 2006, 02:18:38 PM »
the best is fps = hz of screen...
50 fps at a 50hz screen looks extra smooth lol
 

Offline patrik

Re: BlitzQuake, how? que?
« Reply #21 on: July 27, 2006, 02:42:27 PM »
@keropi:

Yeah, it cant get any smoother than if it is synchronized with the vblank. 1000 fps doesn't matter, it is still smoother if it is synchronised.


/Patrik
 

Offline Legerdemain

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Re: BlitzQuake, how? que?
« Reply #22 on: July 27, 2006, 03:35:15 PM »
Quote
GlQuake on Amiga68k with voodoo3 it takes only 15-16 fps in 640x480, but for the one had gotten used to play it to 12 fps in 320x256, is exelent.


Uhm... 15-16 FPS in 640*480? I've at most managed to achieve around 20FPS (with HEAVY drops when much graphics is displayed) with BlitzQuake at 320*200 (Voodoo3, 060 blah blah).

Still I have not seen one playable (read: to me acceptable running) Quake version for the 68k Amiga. If people are satisfied with 12 FPS or whatever... fine... and if people are satisfied with having heavy drops in the FPS when too much graphics is displayed... fine... but, I will never go as far as saying that 68k Quake on the Amiga ever runs smoothly.
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Offline Mad-Matt

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Re: BlitzQuake, how? que?
« Reply #23 on: July 27, 2006, 04:42:50 PM »
Ah blitzquake.  Has to be the best overall quake port for the Amiga especially with its lighting addon.  I was very annoyed that it was not compatablew with Permedia2 and had to wait till getting a mediator and voodoo3 to play it.

gets around 25 fps at 640x480 on ppc175/040/25 and is the only game where the med/v3 is faster then bvision which got 24 fps at same res (no addons) with GLQuake. The mediator/v3 really does suck for everything else 3d but is a neccessity for running some of the v3 specific stuff. Id like to try grex onday to get max performance from ppc games with the voodoo.  Wipeout2097 ran smooth on bvis, but unplayable on med :/
 

Offline balrogsoft

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Re: BlitzQuake, how? que?
« Reply #24 on: August 01, 2006, 10:32:57 AM »
I tried Quake last weekend on my BPPC 060/240 with Mediator 1200 and S3 Virge gfxboard, and it runs smoothly on my computer with a screen resolution of 320x240, i don't know the exact framerate but i think that it was 30 fps or higher. I used this Quake port:

http://www.aminet.net/package.php?package=game/shoot/QuakeWOS.lha
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Offline AmigazTopic starter

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Re: BlitzQuake, how? que?
« Reply #25 on: August 01, 2006, 11:42:05 AM »
Still no one who knows how to run BlitzQuake?
People seem to play it here so can anyone please share their secrets  :-D
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Offline jj

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Re: BlitzQuake, how? que?
« Reply #26 on: August 01, 2006, 12:04:04 PM »
it was a long time ago, bit im pretty sure it was quakewos port I was using.  But I had a very playable version of quake running on my PPC 175 603e with Bvision set up.

I am sure there is another port somewhere that uses warp3d and bvision.  And I did get it to run.  Do not think it was blitzquake though
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Offline _ThEcRoW

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Re: BlitzQuake, how? que?
« Reply #27 on: August 01, 2006, 01:45:59 PM »
Voodoo 3 3000? are you using an agp card in your miggy?
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Offline AmigaMance

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Re: BlitzQuake, how? que?
« Reply #28 from previous page: August 01, 2006, 04:39:58 PM »
Quote
Ah blitzquake. Has to be the best overall quake port for the Amiga especially with its lighting addon. I was very annoyed that it was not compatablew with Permedia2 and had to wait till getting a mediator and voodoo3 to play it.

 It IS compatible with the permedia2 (BVision). But only under MorphOS, not AmigaOS.
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