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Author Topic: Duke Nukem 3D  (Read 6528 times)

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Offline asian1

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Re: Duke Nukem 3D
« Reply #14 from previous page: April 06, 2003, 02:25:42 AM »
Violent Levels

>All

I hate extremely violent levels (see link).
Duke Nukem 3D was critized because of such levels.
(Degrading, violence against women etc)
 

Offline Karlos

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Re: Duke Nukem 3D
« Reply #15 on: April 06, 2003, 02:28:57 AM »
Well, I never saw any of those levels. Just freaky alien porky pig cop bashing..
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Offline Vincent

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Re: Duke Nukem 3D
« Reply #16 on: April 06, 2003, 02:37:32 AM »
Duke Nukem 3D ran fine on my old P75/32MB RAM.

Almost full screen (maybe 2 below full).

It was very playable on that machine. :-D
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Offline Piru

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Re: Duke Nukem 3D
« Reply #17 on: April 06, 2003, 02:42:58 AM »
@asian1

So it's Duke Nukem's fault that such addon exists?

If someone create such addon I would blame the addon creator, not the game.

And btw: You're not forced to install these addons, or buy the game in the first place.
 

Offline levelLORDTopic starter

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Re: Duke Nukem 3D
« Reply #18 on: April 06, 2003, 04:00:32 AM »
Quote
Duke Nukem 3D ran fine on my old P75/32MB RAM.


DN3D was very playable on mine 486DX @ 100MHz, 16 Megz of RAM, so it should run just fine on any accelerated Amiga, and of course not to mention PPC.

Quote
I hate extremely violent levels (see link).


I don't know what are you talking about ;))) Hehe, there is always gore and blood and more gore and blood in games. It is not going to be without it. That's something what is selling games, and I must admit that I just love games like that. Can you imagine Quake without gibbles, chunks and blood? :)) Or DN3D without strippers? It's not fun otherways. :) There is always alternatives for non-blood and gore games such is... Sims or something. ;)

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Offline Vincent

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Re: Duke Nukem 3D
« Reply #19 on: April 06, 2003, 02:26:46 PM »
Quote
DN3D was very playable on mine 486DX @ 100MHz, 16 Megz of RAM, so it should run just fine on any accelerated Amiga, and of course not to mention PPC.


It should run fine on any Amiga that can run Doom :-D
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Offline Crumb

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Re: Duke Nukem 3D
« Reply #20 on: April 06, 2003, 05:08:57 PM »
It ran well with AGA, a 040/25 sahpeshifter and a low res mode...

And I remember playing the pc version on a 486DX2/66 with a vesa local bus svga card and it ran smooooothly.

I think that without much optimization it would run well with a 040/40 and that with asm and AGA you may run it at 9fps with a 030/50...
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Offline Mike_Amiga

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Re: Duke Nukem 3D
« Reply #21 on: April 06, 2003, 06:13:31 PM »
While there is no gore in Medal of Honour Allied Assault it still recreated the beach landings pretty damn well and I prefer it to Soldier of Fortune 2 because there is no real slow down which makes for a better gaming experience.

It is fun to decapatate people with shotguns but not so fun when the screen fills with highly detailed models and slows the game down, even with low settings in options.

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Offline utri007

Re: Duke Nukem 3D
« Reply #22 on: May 06, 2003, 09:42:40 AM »
with this engine is possible play all BUID engine based games

The BUILD Engine powers the following commercial games:

Duke Nukem 3D
Blood
Shadow Warrior
Redneck Rampage
Witchhaven
TekWar
Extreme Paintbrawl
Powerslave
NAM/Napalm
WWII GI

source an found here

http://www.advsys.net/ken/buildsrc/default.htm

Is this easier way to make amiga port of duke3d??
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Offline xeron

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Re: Duke Nukem 3D
« Reply #23 on: May 06, 2003, 09:50:27 AM »
That is totally untrue. Nearly all build-based commercial games had extra things added that Ken Silverman didn't code; Duke Nukem is no exception.

Duke Nukem is based on build; the same problems of endianness and x86 assembler exist porting just Build or the Duke Nukem version of build, the difference is that when you've ported build, you THEN have to add all the Duke Nukem enhancements.

So, its actually harder to port build and get it to play Duke Nukem than it is just to port Duke Nukem.
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Offline Piru

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Re: Duke Nukem 3D
« Reply #24 on: May 06, 2003, 09:51:07 AM »
Quote
Is this easier way to make amiga port of duke3d?

No. The same buildengine is inside duke src.