lou_dias wrote:
No, I have no proof they are recompiling just like their is no proof that they are not recompiling but why would they need a separate emulator for each game? The evidence I have posted leads one to believe recompiling is what is happening.
http://www.gamers.com/?run=news&news_id=4379
What did they have to license from NVidia in order to emulate hardware that they own? Could it be low-level library source code that needs to be recompiled for the ATI gpu?
There's a library that's part of the XBox devkit for low-level access to the nVidia hardware and it's likely that re-implementing this library would have infringed on one of nVidia's patents. It's likely there is a native version of this for the 360 that the emulation uses (this is fundamentally how UltraHLE worked). However, this doesn't require them to recompile the games.
I already gave an explanation as to why they might need a separate "emulator" for each game.
Also, to decrypt encryption, all you need is time.
It took almost 5 years to decrypt a short message encrypted in RC5-64 (which uses a measly 64-bit key) using thousands of computers from around the world. It would be trivial for Microsoft to use a key large enough that it won't be cracked for a very long time.
Since all emulators will boot the same way, eventually you see a pattern and someone will figure it out because that is what some people like to do. Also encryption and de-encryption isn't practical all the time when you need 100% cpu for the actual game.
You don't have to sign everything, just the emulator update. It's checked once when you install it (well I'm guessing here of course). That's all that's needed for security in this case.
Sony's games are secure because their drive format (BLUE RAY) is proprietary (hmmm...kinda like Nintendo...).
Blu-Ray is a standard. Besides the PS2 used standard DVD-ROMs and the only way to get homebrew running on that (apart from PS2 linux anyway) is to exploit a bug in the PS-1 emulation or physically modify the console.
Funny how people critisize Nintendo for it...
They criticise Nintendo for it because it reduced disc capacity and raised disc manufacturing costs. The PS3 will undoubtedly still support standard DVD-ROMs for games that don't need the capacity and while Blu-Ray does cost more, it does offer substantially more capacity.
I underestimated the $200 because with a recordable BLUE RAY drive, you actually put the losses much higher than $200 expecially if they expect to lose just over $100 now with just a player.
I don't think a recordable drive will be twice as costly to manufacture. It's basically a standard drive with a second laser, some more junk in the firmware, and maybe a little extra supporting hardware to maintain burn integrity.
Now I still don't think Sony will include a recordable BD drive for a number of reasons.
Yeah, things seem to be moving to "online distribution". Even Nintendo is going that way with the "virtual console" feature of Revolution. Personally, I like a pretty box and printed manual.
Unless Nintendo sells their old games super cheap (like in the $1-$2 dollar range) I probably won't be interested in their online offerings. I like playing old games on the real hardware and most games can be had quite cheap through used video games stores and ebay.
What has me excited about Live Arcade is that it allows games to come to the XBox that never could under a retail scenario. This is already starting to happen on the PC with Steam. Ragdoll Kung-fu appears to be an innovative and potentially addictive game, but it never would have been released at retail.