Welcome, Guest. Please login or register.

Author Topic: How to use BltBitmaprast port or other like it  (Read 3738 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline yssingTopic starter

  • Hero Member
  • *****
  • Join Date: Apr 2002
  • Posts: 1521
    • Show only replies by yssing
    • http://www.yssing.org
Re: How to use BltBitmaprast port or other like it
« Reply #14 from previous page: March 06, 2003, 10:56:13 AM »
Well I do have my own screen and palette.
I am, in my program, using DrawImage, which works, and does a good job. but, it is rather slow.
And cannot blit with transparent color.
But I think I can continue now :-)
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show only replies by xeron
    • http://www.petergordon.org.uk
Re: How to use BltBitmaprast port or other like it
« Reply #15 on: March 06, 2003, 10:57:31 AM »
Right, well, TBH using DrawImage is not the best way to go about it. I think my code above is probably the fastest way to show your raw menu data in a way that will work on AGA, P96 and CGX.
Playstation Network ID: xeron6