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Offline gizz72Topic starter

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Super Street Fighter II AGA
« on: July 30, 2004, 04:11:56 AM »
Greetings,

Just bought my new copy of my fave fighting game of all time, Super Street Fighter 2(AGA Ver). The problem with this baby is it hangs during fighting my first opponent.
Tried Playing on disk, HDD installed.

Is this a bug I don't know of? Or has to do with my accelerator board? (1230 Viper). I tried WHDload version, but the one i've downloaded earlier was a SSF2Turbo version(I didn't a turbo version came out on the Amiga?)

Someone here could help me out? Much appreciated. :-)

Regards,

Gizz
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Offline leirbag28

Re: Super Street Fighter II AGA
« Reply #1 on: July 30, 2004, 07:03:05 AM »

 Not really sure whats going on with Your SuperStreet Fighter, but mine works fine with accelerator.

 I also have Super StreetFighter 2 TURBO..................it is the best looking Arcade conversion.....even looks better than the SNES version.................unfortunatelly, it sucks!!!!!  bad sounds, incomplete animations.etc................this game is from GAMETEK.....................the one you have is from US GLOD............it plays really well, but the GFX suck bigtime


US GOLD are known for churning out Pathetic looking conversions. They released Street Fighter 2 and Super Street Fighter 2 for the Amiga............the first one sucked, the second one played great but the GFX were worse.

CD32 is actually the best Amiga ever made by Commodore!...
 

Offline gizz72Topic starter

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Re: Super Street Fighter II AGA
« Reply #2 on: July 30, 2004, 07:44:23 AM »
@leirbag

Yes it does sucked! But it's the only conversion available for the Amiga(like it or not :-P) Your copy is working? hmmm. I have not tested it yet w/o the accel? I have not check out the WHDload version of that, maybe this weekend I will. :-D very odd, though, about the hanging?
It's my favorite game since I first came. Speaking convesion suck, so does the original world worriors. Man that really sucked big time.. :-P I hope someone here also had the same problem to share, I really need some ideas. :-)

Regards,

Gizz
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Offline leirbag28

Re: Super Street Fighter II AGA
« Reply #3 on: July 30, 2004, 09:26:04 PM »
If you like this type of game.get Fightin Spirit..its AGA only but very impressive............probably the Best Game on the Amiga of this type.

 Also SUPER StreetFighter 2 TURBO is worth a look because it looks so great!  not that great to play..........get the CD32 version as it supports the CD32 6 button pad, but nevertheless, you don't need a CD32 to play it. It works on a 1200 or 4000

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Offline HopperJF

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Re: Super Street Fighter II AGA
« Reply #4 on: July 30, 2004, 09:40:53 PM »
What the hell are you talking about?
The AMIGA version of Street Fighter 2 kicked ass on my Amiga 600!
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Offline Nobrakes

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Re: Super Street Fighter II AGA
« Reply #5 on: July 30, 2004, 11:14:52 PM »
It is a  great kick ass game :-D
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Offline gizz72Topic starter

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Re: Super Street Fighter II AGA
« Reply #6 on: July 30, 2004, 11:47:18 PM »
Greetings,

I have also Fighting Spirit. Great Gameplay. However, IMO Nothing BEATS the original better that Super Street Fighter II or TURBO(played it on the Arcade long ago :-P).
I'm not sure if Software Hut has a copy anymore of SSF2TURBO. :-( I think it's difficult to get an original  copy. I'd want to get a good copy. If only I knew in the first place there was such a version and a CD32 version which supports 6 buttons! :-O

Where can I get a copy?
Ebay? I can't. OT Reasons :-(

Regards,

Gizz

Good day to all Amigans!
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Offline CaptainHIT

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Re: Super Street Fighter II AGA
« Reply #7 on: July 30, 2004, 11:58:00 PM »
There exists a WHDLoad installer for Super Street Fighter 2, this one should let it play ok on your accelerated Amiga. If i remember correct, SSF2 played fine on stock Amiga's with HD, but had problems with turbo boards. I played it years ago on my vanilla A1200 with 80MB HD, was very fine. Never tried it to play again after i got a 060. I installed it with the WHDLoad installer and gave it a shot again, played very fine. :-)

And yes, i agree that this version is the best in gameplay of all, but worst in gfx, even Street Fighter 2 World Warrior had better gfx. I guess they gave up the gfx to gain more speed in gameplay. :-(

Super Street Fighter 2 Turbo has best gfx, much like the arcade version, but missing alot animation frames in the characters, no background anims and no music (not on A1200, dunno about the CD32 version). But i know why, 2MB chip mem wasn't enough to hold all gfx anims and sound in mem, so they had to give up many frames to get it to play :-(
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Offline HopperJF

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Re: Super Street Fighter II AGA
« Reply #8 on: July 31, 2004, 12:42:43 AM »
has anyone seen the episode of father ted when they are playing street fighter II on an Amiga 600?   :-D
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Offline amiga1260

Re: Super Street Fighter II AGA
« Reply #9 on: July 31, 2004, 12:44:01 AM »
There is also Super Street Fighter 2 The New Challengers. This game has smaller graphics, but it is more playable than SSF2T. But there is a bug in it. If you play Chun Li for a while, the game will freeze.
 

Offline leirbag28

Re: Super Street Fighter II AGA
« Reply #10 on: July 31, 2004, 01:26:56 AM »
@HopperJ

Have you played Super Nintendo or Sega Genesis?

If yes, the you should be able to realise what tremendous crap Street Fighter2 the world warrior was on the Amiga 600. There is no excuse for the crappines. Its simply because US Gold are idiots..........How do I know?  Simply look at Fightin Spirit. The game actually runs to a certain point on NON AGA machines. So you get to see whats possible at least on the menu system where you select the characters, and it only requires 2Mb!  The Amiga ECS version of Street Fighter 2 was so badly downgraded, the characters were even shrunk, and instead of taking the souns from the arcade and converting them....the idiots actually connected an 8 bit sound sampler to a Super Nintendo and captured it like that.........further downgrading the sound...........despite the fact that when RYU does his Signiature "SHO-RYU-KEN" it is halfway cut off on the Amiga, and sounds something like "SHO-RY......"

 Pathetic effort by US Gold as usual...they went on to create SUPER Street Fighter2 AGA only, which had excellent game play, even supporting the CD32 6 buttons.........but the gfx were even worse than the first (it simply proves thwey DO NOT know how to program or code or are lazy)
 Then GAMETEK come along and created the Best looking 2D Fighting game for the Amiga, but the frames are incomplete and so is the sound. It even looks better than the SNES version..........my SNES owning friends knew it and hated to admit it.............2MB is definitely enough....at least on the CD32 as Fightin Spirit proves this BigTime! and with Justice!
 When it comes to fighting games of the Anime style, Fightin Spirit is the best.....even in Playablility.

Also look at what TerraMarque and RENEGADE were able to do with only requiring 1MB........ELFMANIA!   excellent gfx and great smooth playability. Scrolling backrounds and floor and all frames are there.  AMAZING!

CD32 is actually the best Amiga ever made by Commodore!...
 

Offline gizz72Topic starter

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Re: Super Street Fighter II AGA
« Reply #11 on: August 30, 2004, 03:16:48 AM »
Greetings,

Finally got it working! It's nice of software hut to replace my copy and all. Many Thanks to them. :-)

However, It may be odd, It does not run when my IDE power cable Harddrives are attatch, probably taking on too much chip ram where SSF2 seems to need it the most. I got 6 partitions in that 2GB HDD. It does not play directly from my Harddrive. It's funny, when I remove the power from the IDEFix HDD the game plays normally(does not freeze). To add, It seem to hate my accelerator too. It also freezes when ie, Ken sends a fireball on Ryu. I still need to remove my accelerator card just to play it. Very inconvenient. As far as the game is concerned, It brings back memories. It's been a while when I last played it. :-)

Regards,

Gizz
Good day to all Amigans!
Please Check My FaceBook page
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Offline Rebel-CD32

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Re: Super Street Fighter II AGA
« Reply #12 on: October 01, 2004, 06:40:21 PM »
I have all the Street Fighter games on the Amiga, and have compared them all to the arcade and console versions.

Street Fighter (OCS) looks very similar to the arcade version, except that all of the sprites and backgrounds have been totally redrawn from scratch. The game also plays badly compared to the arcade, and isn't very fun at all. There were two main arcade versions of this game. The original used pressure activated bash-buttons to guage the strength of your attacks, but these broke after people beat them up. The second used six buttons... three punch and three kick, with different strengths. The Amiga version only uses a one-button joystick and has no two-button support, therefor limiting the moves. Also, I couldn't get Ryu or Ken to do any of their special moves in the Amiga version. This game introduces a lot of characters that we later see in the SFII and SF Alpha series of games.

Street Fighter II : The World Warrior (OCS) wasn't a very good conversion. The sprites are actually the largest on any platform, they are twice as wide as the SNES and MegaDrive versions, and just as tall. Also, the screen resolution is higher than the console versions too. Unfortunately, when the graphics were reduced down to 32 colours, there was no dithering or touching up done on any of the sprites or backgrounds, so the whole game looks kinda bland. The game would have looked excellent if the graphics were touched up. There is no parallax scrolling in the backgrounds or on the floors. The sound effects were very porly sampled as well. The music was no worse than the console versions. The gameplay was not bad and had many control options, like using the keyboard or a two-button control pad, better than forcing everyone to use a single button joystick.

Super Street Fighter II : The New Challengers (ECS) has absolutely appalling graphics, the sprites are the smallest on any conversion anywhere, and the screen resolution is tiny. The animation on the sprites is okay though, keeping a lot more frames than other versions of the game on the Amiga, and the sound effects were better than the first SF2. The music isn't very good, but the tunes are the same as the arcade. The gameplay is great, luckily. When installed on the hard drive using WHDLoad, the game is quite playable. The short intro animation of Ryu looks very nice as well.

Super Street Fighter II : The New Challengers (AGA) uses the same engine as the ECS version, and the sprites and backgrounds are the same size, although rather than having the energy bars on top of the screen, they are laid over the top like they are in the arcade version. The colours are much better, and the animation slightly more fluid. The backgrounds however, like the ECS version, look like they've been captured with a very bad quality digitiser, and look shocking with the crisp (yet small) sprites over the top. Being able to use a CD32 control pad is great, and HD install is essential (but use the WHDLoad installer). There is no parallax scrolling other than the copper shading behind the main background in each level, and the only animation in the backgrounds is simple colour cycling in certain levels. Another thing, in all the WIP reviews and screenshots of the game before it was released, the graphics looked MUCH better than this finished version, with larger sprites and clearer backgrounds. I'm assuming they shrunk everything so they could just slap the more colourful graphics on top of the A500 version's code and call it an A1200 version. Apart from the bad graphics and average sound, the game plays great, and is definitely the most playable version of Street Fighter for the Amiga.

Super Street Fighter II Turbo (AGA/CD32) has the most beautiful graphics of any fighting game on the Amiga. The graphics are arcade perfect, the sprites and backgrounds are exactly the same size, and have all of the colours of the arcade. The floors in all the levels are perfectly parallaxed and look perfect. Unfortunately the rest of the backgrounds are flat, but very colourful, but this is hardly noticable. But with all this wonderful display, there's got to be a catch. The first is the fact that there are only a few sound effects in the whole game, mainly hitting sounds. I don't think any of the characters have any speach, although the announcer speaks the names and countries during the selection and verses screens. Also, unless you have an accellerator and extra RAM, the game will clunk along, and skip animation frames everywhere (although they are in the game, it just runs at a low framerate because of the slowdown and makes it appear as though there are animation frames missing from the sprites, but they are there, you just need an 030+ and more RAM to see them). There is an option to turn the detail down, and this makes the game run a bit faster, I found it played at an acceptable speed in Low Detail mode on my CD32. This simply removes the graphics from the front of the screen and puts simple energy bars under the screen an a few other memory/CPU saving techniques. Luckily, the lack of sound effects is made up for with the beautiful CD soundtrack, with all the glorious arcade music reproduced here in perfect quality CD remixes. However, since the A1200 version is on floppy, there is no music at all, not even MODs. This is a shame, but I suppose there just wasn't enough RAM for it (CD music isn't stored in the ChipMem like MODs and sound effects are). The game is controlled by the CD32 controller, with three punch and three kick buttons, plus the Pause button. They even included the arcade's intro animation, which is an extended version of the SSFII intro which has Ryu bouncing up and down, and now includes Chun Li and Cammy scrolling across the screen and Akuma flashing on the screen as Ryu powers up. The game is hard drive installable, but best played from CD. An A1200 with an accellerator, extra RAM, a couple of CD32 controllers and a nice big TV would be perfect for this game... as would an SX32 expanded CD32 (if you have an SX32, please sell it to me).

I might as well mention the only other Street Fighter related game here while I'm at it too...

Final Fight (OCS) is a side-scrolling beat'em'up from the makers of Street Fighter (Capcom). It came out in the arcades between SF and SFII. The arcade game only used two buttons, one of them being jump. The Amiga version uses a button combination of Up and Fire to jump, while pressing up without the Fire button just makes the character walk to the top of the screen. The Amiga version played very well for a one-button only game (shame there was no two-button support) and the graphics were quite nicely converted from the arcade, with large sprites and all the backgrounds, although it could have done with some better image dithering so the characters didnt look so flat. The Amiga version was the best home version of any system until the Mega CD version came out many years later. The game includes the characters Guy and Cody, both of who are introduced in the Street Fighter Alpha games. I would rate this game above the original Street Fighter and Street Fighter II conversions, as it is very close to the arcade.

Now, getting back on topic. There are WHDLoad Installers for all of these games. I have them all installed on my Amiga, and am in the process of getting them to boot and work on the CD32. I have got Street Fighter working fine on the CD32. Street Fighter II won't work without a keyboard, and crashes anyway before it can load anyway (I think this is a fault with the WHDLoad Installer). I have been trying, but can't get Super Street Fighter II AGA to work on the CD32, although it boots fine from Workbench (using the WHDLoad Installer) on an expanded A1200. If I cant get this working, I will try with the ECS version. Super Street Fighter II Turbo boots fine on the CD32, as it is a CD32 game, and the floppy version runs from the hard drive fine, although I tend not to play it as it has no music. You wouldn't want to try and run it from floppy... it's eleven disks! The installer that comes with SSFII AGA uses a boot disk to run, which sucks, and it crashes during the first fight with Ken every time (this is on an expanded A1200, and through WinUAE).

Get all the games, get all the WHDLoad Installers, and have some fun.
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Offline TjLaZer

Re: Super Street Fighter II AGA
« Reply #13 on: October 01, 2004, 07:17:31 PM »
Regarding: Super Street Fighter II Turbo (AGA/CD32)

I have the WHDLoad version installed on my 4000 060/66MHz and it runs but seems a little slow still.  Is that because the WHDLoad degrades the system to be able to run it?  I want it to run fast!

Yes this game simply rocks!!!
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Offline Rebel-CD32

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Re: Super Street Fighter II AGA
« Reply #14 on: October 02, 2004, 04:54:24 AM »
Damn, I dont know, I assumed it would run smoothly on a faster Amiga.
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