That Discover console leverages PC games, so apart from the specs being way lower than the next gen consoles, they can leverage the XNA initiative.
Just for a point of reference in relation to NVIDIA's Geforce2's 50 GigaFLOP point score(2). The quote was from Joe Greco, director of VLSI engineering at NVIDIA Corporation.
There's no doubt that NVIDIA's NV4x and ATI's R4x0 will exceed that point score. One may see that ATI's VPU solution for XNA camp would have enough firepower to compete with Sony's Cell(seems to be scaled SIMDs for VPU/DSP work i.e. (Refer to MS/UT2004(Epic)/TombRaider(Core)’s 3D card "emulators" for the concept). Couple this that both ATI and NVIDIA have tiling related patents(3).
One can also see why, Longhorn(Aero Glass) and XNA's move to harness GPU/VPU's power for everyday applications is important.
Refer to
1.
http://flyingmice.com/cgi-bin/squidcgi/mbmessage.pl/amiga/103094.shtml2.
http://tech-report.com/onearticle.x/2083.
http://www.beyond3d.com/reviews/videologic/vivid/index1.phpRecall, the MPU clustering project that software emulates OpenGL for Quake3 in relation to power of today's GPU/VPU.
Note that,"DISCover console" will evolve in tandem with desktop counterpart since "DISCover console" is just Windows XP Media Centre or Windows XP Embedded Edition with custom express install database engine.
Things gets complicated as Sega has plans to re-enter the console market with DX9c class PowerVR 5(5th generation).