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Author Topic: Games that were better on the C64  (Read 6603 times)

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Offline Drummerboy

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Re: Games that were better on the C64
« Reply #14 on: May 16, 2004, 05:51:45 AM »
Hi,

I agree, its much better the Grand Prix Circuit C=64 Version.
Another Better versions in C=64:

California Games, Mision Imposible, Tenange Mutant Hero Turtles, Defender of the Crown, Creatures, Sky or Die, and more..
i canĀ“t remember but is very long the list of the games made for C=64 and later launch in Amiga, and the Amiga Version is not impresive, you know, i expected more quality of thats games for Amiga, and the games was more low of the C=64 version. And not only C=64 vs Amiga version. Many C=64 games version was better of the  NES, Sega, etc versions..
Anyway that part of the C=64 games world, and another excelents games was developed in Amiga, and the Amiga Versions was the best version in all the plataforms game launched.
 
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Offline Mikkihii

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Re: Games that were better on the C64
« Reply #15 on: May 16, 2004, 06:38:22 AM »
Everyone knows Bionic Commando? Great game on C64, not-so-great on Amiga.

And what about one of the best (my opinion) games on c64, Armalyte? Great gameplay, awesome graphics, fantastic musics. And Amiga version..? Full of {bleep}!

Then there is Krakout, simply is the best breakout game on any platform, ever. :-)
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Offline Jupp3

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Re: Games that were better on the C64
« Reply #16 on: May 16, 2004, 09:43:25 AM »
-Cybernoid
That game had one good thing (on C64): the musics (That were obviously removed for the amiga version...)
Also the GFX weren't half bad, and had to be changed for the worse :-)

-Rampart
On Amiga the second player always suffered from worse controls (joystick compared to mouse) but on C64, the controls were equally bad for all (max.) 3 players (max. 2 players on Amiga version)

-Giana Sisters
Don't remember much about amiga version, but I liked it more on my C64...

-LED Storm
Not-that-bad car game on C64, but Amiga version was simply HORRIBLE (At least they could have made it scroll more than half screen at time to left and right...)

-Atomino
C64 version had fantastic musics that made very good use to synthetic sounds. Amiga version (obviously) replaced those with poor samples...
 

Offline Bodie

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Re: Games that were better on the C64
« Reply #17 on: May 16, 2004, 01:59:04 PM »
Airborne Ranger rocked on the c64. The Amiga version was crap.
 

Offline MAD

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Re: Games that were better on the C64
« Reply #18 on: May 16, 2004, 03:05:23 PM »
Hoya!

I LOVED California Games on CPC! I just adore multi-part games...

I would really like to have it on Amiga...

Be funky

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Offline Hattig

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Re: Games that were better on the C64
« Reply #19 on: May 16, 2004, 05:58:49 PM »
Ah yes, Amstrad CPC Plus Switchblade rocked.

I never had a C64, a friend did - Turrican and Turrican II were amazing. The CPC always sucked at scrolling platform games. I think it is a bit hard for me to find games that I've played on both an Amiga and C64.

I remember the Amstrad CPC version of Netherworld being really good, and the Atari ST version being a big pile of pants though. I downloaded the .mod for the Amiga version and it was terrible compared to the CPC music as well.

I'm a fan of chunky graphics though ... they work so much better when you have limited colour range. When someone bothered to use 32 colours on the Amiga, the graphics invariably improved, but in 16 colour mode they usually were meh compared to some 8-bit versions.
 

Offline Sparky

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Re: Games that were better on the C64
« Reply #20 on: May 16, 2004, 11:29:52 PM »
Stuntcar Racer ... graphically not as pretty but I found it more fun.
 

Offline Ilwrath

Re: Games that were better on the C64
« Reply #21 on: May 17, 2004, 01:09:01 AM »
Quote
Stuntcar Racer ... graphically not as pretty but I found it more fun.


Wow, really?  I hated SCR on the C64.  I thought it was too choppy, and didn't convey any sense of speed.  But the Amiga version had the great seat-of-your-pants driving feel.  To each his own, I guess.  (It was only a matter of time before someone picked a game I didn't agree with.  hehehe!)

 

Offline gizz72

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Re: Games that were better on the C64
« Reply #22 on: May 17, 2004, 01:17:44 AM »
The most memorable I played on the C64, I once had :-(,  was 'Fist'. 'Karateka' very old beat'em up rescue the princes kind of game, I believe this game was ported from earlier apple ][ games. 'Yie are kung fu 1'. Me and my cousin break a lot of Joysticks just to kick butts of those(i can't remember the names) characters.  :lol: So does 'Green Beret by Konami'. I loose more joysticks that way. Hmmm 'Arkanoid' and 'Krakout' version of c64 rocks!!!
'SNACKMAN' is the best Pacman variation I recall.

No one remembered 'COMMANDO'. The high score music made me, well enjoy the music that I missed so. I once downloaded an MP3 version(with vocals). I forgot the title though. Maybe someone here could remember that.

I found the file. :-D
N-Joy of TSW - We'll never be apart (Commando Highscore)
Beautiful piece. Enjoy!!!

 :-D Nice to remember them all.  :-D

Good day to all Amigans and C64users!  :-D  
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Offline manicx

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Re: Games that were better on the C64
« Reply #23 on: May 17, 2004, 12:32:37 PM »
Flimbo's Quest on the C64 was ace. On the Amiga, it is crap.

Shinobi was also fantastic on the C64 (best conversion I think) but was poo on the Amiga.

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Offline MAD

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Re: Games that were better on the C64
« Reply #24 on: May 17, 2004, 02:42:22 PM »
Hoya!

Funny, I LOVE Shinobi on Amiga! :-)

As for Commando... Well, I DO LOVE VERY MUCH the Amstrad version!!!!!!!! I think it is my favourite game EVER, no matter the platform! The soundtrack is FANTASTIC, an infectious melody, believe me!

There are many "remixes" of it on kwed.org, some are quite poor, some are nice, but NONE ofthem beat the CPC version!

/me prays Capcom for creating Commando ;-D

Be funky

M A D
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Offline itix

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Re: Games that were better on the C64
« Reply #25 on: May 17, 2004, 03:12:43 PM »
I never saw CPC version, but Hubbard's C64 cover was awesome. I still can't decide which one was better, original arcade track or Hubbard's cover.
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Offline GreatLor

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Re: Games that were better on the C64
« Reply #26 on: May 17, 2004, 04:10:11 PM »
Bubble Bobble for C64 was real sweet, My neighbout across the street had a C64, and after the first time I went to his home and played Bubble Bobble (how the hell is it spelled ?? - I've seen 10-fold different spellings) I was stuck, so I came always up with an excuse to to his home play (shame on me  :oops: )


 

Offline MAD

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Re: Games that were better on the C64
« Reply #27 on: May 17, 2004, 05:40:59 PM »
Hoya!

Your spelling is right, it is Bubble Bobble.

Well, I guess it is safe to say that, given the fantastic simplicity of the game, all adaptations are perfect...

Be funky

M A D
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Offline HolleyTopic starter

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Re: Games that were better on the C64
« Reply #28 on: May 18, 2004, 11:24:04 AM »
Well, all things considered thats a surprisingly long list!  Like some PC games of today it shows that just using more 'power' doesn't make something better I guess ...

I loved Turrican on C64, but it would have been impossible without an Action Replay to save progress!

Myself and friends spent a scary amount of time on Bubble Bobble and Gauntlet, too!
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Offline MAD

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Re: Games that were better on the C64
« Reply #29 from previous page: May 18, 2004, 02:04:29 PM »
Hoya!

Hehe... I have a funny story about Gauntlet on CPC...

One day, I was at one of my best friend's (yes, the one I used to play SpeedBall2 and Silkworm with) place and we decided to play Gauntlet...

If you remeber, the box displayed a big and fearsome dragon, waiting to be defeated by brave heroes.

So, we started playing one hour or so before dinner, then we went to eat, after having paused the game, went back and resumed...

Then we finally reached level 98...99... Abd level 100!
Boy we were ecstatic! We were about to fight the mighty dragon!

So, at the end of level 100, the computer asked to rewind the tape to 0 and to press a key, which we did...

But, while the CPC was loading some data, I had a thought I shared with my mate... WHY on Earth would the FINAL boss' data be situated at the BEGINNING oof the tape??? Did'nt sound logical, did it?

Anyway, we patiently waited for the data to load, then, started playing "the last level".

Boy, were we SO disapointed!!! There was NO last level, NO blinking dragon to kill, only, due to some space or techinical reasons, a NEVER-ending game!!!  :-o

So, after playing a couple of levels "just in case", we reset the CPC and carried on with another game...

Needless to say, we did NOT play Gauntlet for quite a VERY long time after this!!! ;-)

Be funky

M A D
:afro: AMIGA :afro:
- The Computer With A Soul-