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Author Topic: WINUAE/UAE port to the Playstation 2  (Read 8276 times)

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Offline Ni72ous

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Re: WINUAE/UAE port to the Playstation 2
« Reply #14 from previous page: September 10, 2003, 09:16:41 PM »
the last word on the above post was meant to be Uae
Ni72ous
 

Offline Ni72ous

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Re: WINUAE/UAE port to the Playstation 2
« Reply #15 on: September 10, 2003, 09:29:50 PM »
Quote

I've burnt I copy onto Cdrom and called it PS2UAE

How about upping an iso somewhere so i can try it?

soz for the 3rd post in a row everyone.
Ni72ous
 

Offline gomtuuTopic starter

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Re: WINUAE/UAE port to the Playstation 2
« Reply #16 on: September 10, 2003, 09:59:58 PM »


todays snapshot..

I will soon buddy... :)  

Bill gates :destroy:
 

Offline Cyberus

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Re: WINUAE/UAE port to the Playstation 2
« Reply #17 on: September 10, 2003, 11:04:13 PM »
@ NitrousB

You can use the 'Edit' function....
I like Amigas
 

Offline gomtuuTopic starter

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Re: WINUAE/UAE port to the Playstation 2
« Reply #18 on: September 10, 2003, 11:39:13 PM »
cool site mate....

I`m on holiday soon from friday...

I`ll be back!!

:)

 :-D  :-D  :-o  :-P  :pint:  :-)
 

Offline cereal

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Re: WINUAE/UAE port to the Playstation 2
« Reply #19 on: October 18, 2003, 05:11:53 PM »
Just spotted this -- Sorry, is there a site for this project?

Am extremely interested although i think that mod chips are quite scarce in Australia now - recent Govt crackdown. Still to get a nice WB on my PS2 - now that would be something.

Anyone thought of porting Morph to PS2 --- kidding  ;-)
 

Offline mrsad

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Re: WINUAE/UAE port to the Playstation 2
« Reply #20 on: October 18, 2003, 05:41:58 PM »
Amiga should team up with Sony to build the PS3 OS (which would just be Amiga Workbench ofcourse), and Amiga would be famous once again, and we would have a cool machine with custom chips like in the old days  :-D
Sticking feathers up your butt does not make you a chicken.
 

Offline kd7ota

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Re: WINUAE/UAE port to the Playstation 2
« Reply #21 on: October 18, 2003, 08:03:55 PM »
Bah!

PS2 is fairly crusty and boring....

Dreamcast is fun!  :-D
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Mine!  :-D
 

Offline Tomas

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Re: WINUAE/UAE port to the Playstation 2
« Reply #22 on: October 18, 2003, 10:11:41 PM »
Would be awesome if someone ported uae to native ps2, so that you do not need to host it on any OS like linux.

But still nice  :-)
Ihis version does need the full linux kit right? with hard drive and everytyhing? I got a standard ps2 with dms3 modchip only...  :-(  no monitor or keyboard...
 

Offline Calen

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Re: WINUAE/UAE port to the Playstation 2
« Reply #23 on: October 19, 2003, 05:13:13 PM »
This sounds very impressive, i don't have a chipped PS2 though, anyway around  getting it to work on standard?
 

Offline gomtuuTopic starter

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Re: WINUAE/UAE port to the Playstation 2
« Reply #24 on: April 08, 2004, 04:56:02 PM »
Big update.. PS2UAE.0.3Beta

- PS2UAE Custom patches, Linux image obtained from me.
- E-UAE (http://www.rcdrummond.net/uae/) from WINUAE Links.

Looking for a site to host development ISOs of PS2UAE.

Things have moved on along way since i've been back from my holiday.. Sydney Australia, Nice place, Great girls, need a say more. heh

Back to PS2UAE, The kickrom has been removed, as I don't want to have copyright issues, There is always someone out there who wants to earn a buck or tweo, I am not going to start taking chances, (So please do not ask me for rom images)

Rom images can now be added the same way as you would apply them in WINUAE, this is illegel aslong as you own a real Amiga, so using a riprom tool from the AMINet, you can rip your own rom image (calling it Kick3.1.rom), using cd RW roms as your transport medium.

Media access -- DVD rom, CD rom, other usb storage devices, Ethernet access to a pc - for hardfile images and floppy images..  

New support added for USB keyboards not just the PS2 Keyboard aswell as Mouse and Joypad..
No sticky glitchs anymore.

All Memcards. -- Games can boot from 1 or 8 Meg cards, you can even use codejunkies 16meg card.

Pondering ideas on the (Codejunkies X-link/PC link??)
nothing worth writing about at this time.

USB Slots, -- USB floppy still needs work, now possibe to add webcams (Sonys EyeToy), Printers and Scanners.

PS2 Harddrive (can be upto 80Gig Linux or 20Gig FFS) -- supporting OFS -FFS, Linux Swap, Ext2, Xfs tables.

(PS2 controller)  
Right stick moves the mouse pointer, (now switchible to act as a game controller), Square for left mouse botton, O for right mouse botton, all other buttons mapped for the game controller.

A Bios hack to burn the CD Rom. so PS2UAE can now run on Normal PAL PS2, without the need for a Mod chip.

Released PS2UAE.0.2Beta..

More soon, i`ll keep you updated..