OK. It's a while since I worked with Imagine. I now use LightWave for
all my 3D stuff and creating a Perfect Boing ball is pretty easy. I
guess Imagine uses the same principles, so this is what I do.
First, forget about the textures and brushes bit. They won't give you
the perfect finish you need for the red and white sections.You should
simply create a crude sphere with as many sides and segments (slices)
as you want for the finished ball. IMHO, a 'genuine' Boing has 12
sides and 6 segments.
In LW, I'd create the 12 sided / 6 sliced sphere from quad (4 sided)
polygons as far as possible. You will obviously get 12 triangles at
each 'pole', which is what you need.
Next, you need to assign the 'Red' and 'White' areas. I guess you can
do this by a selection and naming method. That's how LW works anyway.
You may find it easier to work with a hemisphere only, 'cos the
various views make it difficult to see what's selected and what's not.
Just delete all the polygons in the lower hemisphere and work with
the top half.
When you've got a hemisphere right, you can mirror it and rotate the
new hemisphere by 30 degrees. This gives you a crude red and white
'checkered' sphere.
The next thing to do is to 'smooth' out the object into a true sphere
by subdividing all the polys into smaller triangles. When you render
this object, the Phong shading will create a perfect Boing ball.
If you still have any problems, visit my website and we can talk
further about it. I do have the Imagine manual if things get deep.
Cheers,
JaXanim
Website:
http://waveguide.v-2-1.net