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Author Topic: Retro VGS console  (Read 3638 times)

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Offline som99

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Re: Retro VGS console
« Reply #14 from previous page: May 12, 2015, 11:24:59 AM »
Flash based cartridges could be quite cheep to produce in quantities. It's not 1990, heck with such low prices on 1-2GB flash NAND's and moderate volume on PCB production and a piece of plastic shell I can not see why prices should have to be super high.
But hey anyways even if prices should be high I personally don't see any problem since I pay those prices for games today. Just because it targets early to mid 90s hardware specs doesn't mean it's not worth the money. I mean I still play games that are 25+ years old, it's not all about em graphics, a new system with some old school goodness would be really nice :)

Cross my fingers this project works out.
« Last Edit: May 12, 2015, 11:28:15 AM by som99 »
 

Offline danbeaver

Re: Retro VGS console
« Reply #15 on: May 12, 2015, 01:51:26 PM »
Gosh, I hope the Steam folks don't hear about this; it could change the current paradigm of gaming.
 

Offline trekiej

Re: Retro VGS console
« Reply #16 on: May 12, 2015, 03:54:50 PM »
What do you all think is a good way to emulate Atari 800?
Amiga 2000 Forever :)
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Offline martyg

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Re: Retro VGS console
« Reply #17 on: May 15, 2015, 09:12:36 PM »
Quote from: XDelusion;789147
And the thing is is that this is suppose to be able to pull off material back to the 4-bit era, on up to the 32-bit era.


Early 8-bit era, there was no 4-bit era as there were no 4-bit home consoles. Just different generations of 8-bit. Someone not familiar with the hardware assumed "Well the graphics are worse than the NES, which was 8-bit so everything before must be 4-bit" and put "4-bit generation" out there, and unfortunately it's been regurgitated by some ever since.
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