Sound is much improved on this version and performance seems improved, too. Nice work! Any further thoughts on building the emulation around Megaball 2, 3, or 4?
Hi Matt, still not perfect, and still needs work, but I'm feeling better about it.
Another version is due about today that is another step with UAE,
and also gives away where I was going with the intro screen.
I wish I'd discovered early that the first MB lacks the exploding brick type.
My only hesitation is having to do the settings menu again.. I claimed on
another forum to be able to do it quickly, but perhaps it's not as interesting as
some other things at the moment.
A board editor is partially implemented now.
The populated game board is a 20x20 grid of bricks, where each brick type is
represented with a single byte of value from 0x00 - 0x0A (00 means no brick).
It is possible to create a 400 byte file in a hex editor, name it custom.brd,
and the app currently recognises that file for the first level, so long as all
of it's byte values are within the correct 0x00 - 0x0A range.
I would have to call that "unofficial" for now, because there has to be an
Apple friendly way to upload it, and an actual board editor program
before it can be listed as a feature.
I'm hoping that someone else will write a level editor before I have to
