OCS and ECS are 16bit and so is the DMA bus architecture for chipset<->CPU<->RAM. As you are programming the 16bit OCS/ECS and all chip/fast memory access is 16bit so your games are running on a 16bit computer ergo they're 16bit games.
Calling Amiga 500/600/1000/1500/2000 32bit systems is as wrong as calling the Atari Jaguar a 64bit console.
Thanks for that Digiman.....

@ChaosLord
Actually that review you gave me was really fun to read, I really enjoyed it! Cos I've never ever seen a games review that gave a game a complete 100%. And it was so honest to boot....best review ever!

@Tripitaka
I had a look at Desert Racing of BarDos...it doesn't look bad at all! Read the comments too...some felt it needed more memory to run or have it ported to PowerPC. But it looks good!

Generally speaking though, I'm REALLY REALLY surprised no one is coding 16-bit games anymore, not even as a hobby or small project. It would be great if somebody did it for the Amiga a la Prince of Persia C64, like Mr Sid has >
http://popc64.blogspot.com