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Author Topic: Any recent homebrew games that push OCS/AGA technically?  (Read 8640 times)

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Offline NorthWay

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #29 from previous page: October 29, 2011, 06:31:50 PM »
Quote from: Iggy;665691
personally I would have liked a Hitachi 63C09E

Yeah, that would have been great. Too bad only the Dragon/Coco and Vectrex  used that family. It would have been great for the C= 64 I think.
 

Offline fishy_fiz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #30 on: October 29, 2011, 06:51:44 PM »
Speaking of Tandy Coco's, Id have loved to see some scene demos for the coco3. Quite a nice 8bit machine that unfortunately never really got a chance to strut it stuff.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline DigimanTopic starter

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #31 on: October 29, 2011, 08:33:02 PM »
Quote from: fishy_fiz;665663
Being playable in 640x512 on AGA doesnt automatically make a game technically impressive. I cant think of any games that Id say are more impressive than any of the games mentioned above that are running in 640x512.
The fluidity of movement, amount of large animated graphics, parallax, great sound (bot technically and to listen to), etc. are what makes those games impressive.

Care to point out even one game that's running in 640x512 that pushes the aga hardware better?


My point was that PC game in the youtube video (Mini Racing Online), an isometric 8 way scrolling game with tiny sprites of F1 cars has not even been replicated on AGA machines in 18 years. Scrolling a 640x400/512 screen and animating a dozen or more 16x16 pixel bobs with some engine sounds SHOULD have happened at some point. It was an example of a simple game that could be converted even today without the need for chipset hacking 020 ASM code.

It points out how little is actually happening in Amiga homebrew.

(A very similar game was in development for OCS/ECS called the big engine/big end. An isometric F1 racer in 320x200 mode. Never released though so just a few screen shots in Amiga games that weren't etc. But if you can do a scrolly iso racer on OCS you can certainly do a scrolly hires iso racer on AGA no? Pixel scroll takes no time at all so it's just blitting the edge of the screen and moving tiny car sprites micro machines style.)
 

Offline DigimanTopic starter

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #32 on: October 29, 2011, 08:45:20 PM »
Quote from: Iggy;665691
Regardless of memories, 8 bit was never that good.
Usually the processors were something lame like the Z80 or a 6502 (or its derivitives).
A few machines had good VDGs and sound, but processors were just weak (personally I would have liked a Hitachi 63C09E).
 
Flame on...


You don't need a 68000 to scroll a screen or animate stuff or make great sounds. C64 is proof of that, and actually the Last Ninja tunes on SID make a mockery of the feable Paula efforts (which is normal, most games coders used the same crappy samples and forced them into the songs instead of getting off their asses and SAMPLING THE CORRECT INSTRUMENTS grrrr!!!)

Sure you can't do Starglider 2 on a C64 etc but it's no big loss. There's actually MORE full screen parallax scrollers on C64 than Amiga...go figure :banana:

To be honest the C64 and VIC were pushed a lot, many times. I know this because I spend most of my spare time recording gameplay videos for those two machines mostly and approaching 600 vids now on my channel.

(ie not simple raster split stuff like Starray etc non overlaid parallax even an ST/Amstrad can manage)
 

Offline fishy_fiz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #33 on: October 29, 2011, 10:00:16 PM »
Sure, there's plenty of game styles that aga could cope with if using a higher resolution, but I was actually responding to ChaosLords suggestion that a game running in 320x256 isnt pushing aga at all.

It would be nice if there was some games assuming, say, hyopothetically, an '030, some fast ram, and aga as minimum with as much time, effort, and man power as was put into the bigger earlier amiga games, but unfortunately it wasnt really commercially viable, and there's very little collaberation between remaining developers to be able to produce many elaborate homebrew games (ie. games beyond the scope of 1 or 2 people).
Bit of a shame, as the enthusiasm is still there by quite a few people.

p.s. C64 actually can do starglider2  :)  (check c64gtw  :) Probably shouldve checked 1st, but Im pretty sure my memory isnt playing tricks on me and there actually was a demo there)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline Khephren

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #34 on: October 31, 2011, 04:07:04 PM »
Also, hires interlace flickered like a pig, so wasn't normally used if you could help it. people used TV's, not flicker free monitors on low end Amiga's back then.
 

Offline psxphill

Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #35 on: October 31, 2011, 04:59:19 PM »
Quote from: Digiman;665716
My point was that PC game in the youtube video (Mini Racing Online), an isometric 8 way scrolling game with tiny sprites of F1 cars has not even been replicated on AGA machines in 18 years.

*cough* http://www.youtube.com/watch?v=-WSDACZhZZM
 

Offline fishy_fiz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #36 on: October 31, 2011, 05:19:53 PM »
Quote from: psxphill;665945
*cough* http://www.youtube.com/watch?v=-WSDACZhZZM


Heh, now there's a blast from the past. Havent laid eyes on that game in a long while. Looks a little different to how I remember, especially the cars, which look somewhat more colorful (even compared to aga version).

Either way, I actually preffered the amiga format cover disc version, which was pretty different (to a point it was almost a different game with a few similarities). Me and a friend played the Amiga Format version to death, and were then a little disappointed with the finished game. Was still a decent game, but we never enjoyed it as much as those late night sessions with the demo.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline orange

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #37 on: October 31, 2011, 07:29:36 PM »
Quote from: fishy_fiz;665954
Heh, now there's a blast from the past. Havent laid eyes on that game in a long while. Looks a little different to how I remember, especially the cars, which look somewhat more colorful (even compared to aga version).

Either way, I actually preffered the amiga format cover disc version, which was pretty different (to a point it was almost a different game with a few similarities). Me and a friend played the Amiga Format version to death, and were then a little disappointed with the finished game. Was still a decent game, but we never enjoyed it as much as those late night sessions with the demo.


but someone trying to 'push hardware to limit' probably won't like the (blitz) basic..
Better sorry than worry.