@samurai Crow
Read what I wrote again. I didnt say that ocs/ecs/aga are incapable, I said the code base for Game Editor is unsuitable for ocs/ecs/aga.
Yes, a 68000 is clock for clock closer to a 386, but there's no such thing as a 7.14mhz 386, so the 286 comparison is a lot more apt. There's simply no 386 as slow as the Amigas 7.14mhz 68000.
Also, "Amiga style games". Surely that's in the eye of the beholder? I for one much prefer games (even on the amiga) that favor RTG. 95% of custom chipset games have dated badly in my opinion.
Creating software from the ground up and the custom chipset is fun to use, but it's simply too slow to deal with multiplatform software with the sort of ports amiga people get these days (ie. pretty much just recompiles using amiga oses typically substandard ports of foreign apis and toolkits, not to mention ocs/ecs/aga versions of said dependencies often dont exist, or at best cost even more performance).
Want decent performing custom chipset based amiga software? Write it from the grounds up, there's simply no other practical option.