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Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #29 from previous page: November 09, 2010, 03:26:47 PM »
Quote from: AmigaMance;590424
A1200, BPPC 603/180 68040/25, BVision. .

aww, i have overseen your setup. it is a wonder that it actually runs on it. ;P

no, seriously, the results you get are already pretty good. the game is actually optimized for 060, as advised by matthey. i think 030 is totally out of question, but if there is someone who wnats to give it a try i would be interestd if it even starts.

im going now to try it out on my a4k, and check a few options for improvement.
 

Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #30 on: November 09, 2010, 05:33:19 PM »
erm, kuklomenos: i checked again the source and realized the game doesnt actually use opengl functions. everything seems to be done directly in sdl what would partly explain the low framerate. also the relatively good results on 040/bvision.
 

Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #31 on: November 16, 2010, 11:44:20 PM »
for those interested, i have enabled sound in kuklomenos, could not test it yet though, so i dont know if it really works:
http://www.daten-transport.de/?id=hrdTTvadtCCN
it should be on 3rd ahi channel.

in the meantime i was able to optimize foobillard even beyond expctations mostly removing little gimmicks. but table cloth still doesnt render right. apparently there are further bugs in w3d drivers. it might be possible to fix, thanks to matthey, but if so probably only for voodoo users. i dont know how it behaves on other cards/drivers. still i dont expect foo to be playable except on winuae/wazp, where it already works quite well anyway. the heaviest burden is physics, so as soon you hit the ball all hell breaks loose. lol.

but we will see. there is still more to come. btw if there is someone experienced in building amiga libraries with sdi includes, some guidance would be more than welcome.
 

Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #32 on: December 07, 2010, 04:54:33 PM »
i think the approach was kinda wrong. its difficult to get ports tested in advance, better to release and await bug reports, so im starting to do so.

here were going:
http://aminet.net/game/think/Blockout2.lha

this is a blockuot2 port for uae with wazp3d or 3d-hw accelerated amigas (tested with voodoo3), should work with 060, maybe 040. if there are problems storm mesa or most likely warp3d might need an update. this is in works and i hope will be made available soon, at least for voodoo3. please tell me if this works on other configs. thanks.