Read through it all and did manage to extract a few new pieces of knowledge that will definetely help me improve on those minor details that may cause hard-to-find problems with a small number of modules.
However, I was referring to a more "generic" effect memory that is implemented in alot of players. The 3xx, 4xx, 7xx ones mentioned in this document are all implied by the documentations I had previously found since they simply can't be implemented without some form of memory.
The "generic" memory I was inquiring about seems to be implemented for 1xx, 2xx, E1x, E2x, 5xx, 6xx and Axx. Basically all commands that have no effect at all when used with a 0/00 parameter value.