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Author Topic: ScummVM Heavy update!!!  (Read 2004 times)

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Offline XDelusionTopic starter

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ScummVM Heavy update!!!
« on: October 18, 2010, 04:07:47 AM »
http://www.scummvm.org/compatibility/

Click link for a list of all the new games that are now supported!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline VingtTrois

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Re: ScummVM Heavy update!!!
« Reply #1 on: October 18, 2010, 08:17:47 AM »
Thank!
-A3K(T)040@35MHz/78MB/KS3.1/OS3.9/Buster11/PICASSO II/GVP IO/A2088XT/DENEB/HDD18GB
-A3K(D)030@25MHz/134MB RAM/KS3.1/OS3.9/Buster11/RETINA Z2/OKTAGON 2008/VLAB YC/MIDI/DKB3128/HDD18GB
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Offline XDelusionTopic starter

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Re: ScummVM Heavy update!!!
« Reply #2 on: October 18, 2010, 09:04:31 AM »
Glad to help!
Been playing the hell outta Space Quest IV on my MorphOS machine! :)

The remake of 1 is great too! I never realized they remade it till now!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline Einstein

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Re: ScummVM Heavy update!!!
« Reply #3 on: October 19, 2010, 04:00:56 PM »
Thanks for the info. I've been waiting for a bigger compatibility list of Sierra On-Line games.
I have spoken !
 

Offline Xanxi

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Re: ScummVM Heavy update!!!
« Reply #4 on: October 19, 2010, 04:46:23 PM »
I'm disappointed. It does not seem to be an AmigaOS 3.x support anymore, while there is an OS/2 support :-(
10 Classic Amiga Computers so far: I have too many computers!!
 

Offline NovaCoder

Re: ScummVM Heavy update!!!
« Reply #5 on: October 19, 2010, 11:50:53 PM »
Quote from: Xanxi;585689
I'm disappointed. It does not seem to be an AmigaOS 3.x support anymore, while there is an OS/2 support :-(


Hiya,

I've been working on an (unofficial) AGA port (based on the OS4/MorphOS code) for some time but I'm having some nasty gcc memory bugs that are preventing me from releasing an Alpha version, if I can get them resolved I can also release an updated RTG port using the same code-base.
Life begins at 100 MIPS!


Nice Ports on AmiNet!