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Offline commodore_jimTopic starter

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2D games programming
« on: November 27, 2003, 12:36:46 PM »
As a complete hardware neophyte I'm hoping some of you technical chaps may be able to advise me.

I've had a fascination with and passion for games programming ever since I bought my first Amiga but was always too busy/lazy/stupid to actually start doing anything about it. I've recently decided to remedy this but have a number of questions...

1. My area of interest is 2D only. What language would be best for coding the type of fast arcade games once beloved on Classic Amigas (i.e. Turrican etc.), on the new Amigas when they come out? Is assembly still the best language for producing these kinds of effects on modern graphics cards?

2. How do new these new graphics cards compare with the Classic Amiga chipset for 2D arcade games?

3. Does anyone else miss the old style 2D games and would like to see them make a comeback in even a limited form?

And before I'm inundated with posts along the lines of "2D is dead" and "you'll get nowhere fast" please bear in mind that this is as a hobby only. I'm fully aware I'm not going to sit down and code a game of Turrican 2 standards over a long weekend!

Thanks for your help.
 

Offline bloodline

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Re: 2D games programming
« Reply #1 on: November 27, 2003, 12:50:54 PM »
If you want to do Classic Amiga games, and you have litte or no Coding experience then I would suggest AMOS for learning, and perhaps BlitzBasic2  (which allows OS leagal programs, Datastructures and it's quite high speed) when you get to grips with it.

Asm is fun if you want to get your hands dirty, but the best alround option is C/C++ simply from a portability issue, ie if you want to run it on OS4, MorphOS, AROS, etc...

I miss 2D games, but then people older than me miss text adventures...

Modern GFX cards are far superior at 2D than the Amiga's chip set is now, but the Amiga's chipset was there first :-)

If you choose to use C/C++, then you will probably want to look at SDL which as I have fund out makes life much easier :-D

Offline bloodline

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Re: 2D games programming
« Reply #2 on: November 27, 2003, 12:54:27 PM »
Could someone please move this to Software disscusions :-)

It's too "on Topic" to be in "Talk About" :lol:

Offline mikeymike

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Re: 2D games programming
« Reply #3 on: November 28, 2003, 11:31:14 PM »
Farp.
 

Offline mantisspider

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Re: 2D games programming
« Reply #4 on: November 28, 2003, 11:56:17 PM »
If u want to make a simple turican type game, the easiest way is to get Shoot Em Up Constructor Kit (SEUCK) I have it somewhere... its ok. not great but its fun for simple games.
 

Offline fx

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Re: 2D games programming
« Reply #5 on: November 29, 2003, 01:48:44 AM »
not that I want to sound pesimistic or anything because I do love SEUCK (especially the C64 version, it was way better than the amiga version) but you can't really make anything resembling Turrican in it, it only supports vertical scrolling shoot em ups and is very limited :/
Slightly bored and severly confused..