Welcome, Guest. Please login or register.

Author Topic: WinUAE 2.0.0 & HighGFX - Amazing...  (Read 2626 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline mingleTopic starter

  • Hero Member
  • *****
  • Join Date: Jun 2003
  • Posts: 660
    • Show only replies by mingle
WinUAE 2.0.0 & HighGFX - Amazing...
« on: December 08, 2009, 01:37:34 AM »
Hi,

I'm just tinkering with the latest beta of WinUAE 2.0.0 Beta 25 (RC3) and the excellent HighGFX monitor driver.

It works amazingly well and I can get a fantastically functional 1024x768x256 colour Workbench using the ClassicWB package...

I have a fairly modest PC (P4 3.0GHz) and it fairly blazes along. I'm currently emulating an A1200 and I get a sysinfo speed of 354MIPS and 376MFLOPS...

Let's see a real Amiga do that! :-)

Gawd, I love WinUAE...

Cheers,

Mike.
 

Offline tone007

Re: WinUAE 2.0.0 & HighGFX - Amazing...
« Reply #1 on: December 08, 2009, 02:05:45 AM »
Interesting that the setup works, but I found AmiKit's setup to be even more impressive, with the RTG emulation at high resolution.

I see your point, though, with the WinUAE/HighGFX performance versus HighGFX performance on a real AGA machine.
3 Commodore file cabinets, 2 Commodore USB turntables, 1 AmigaWorld beer mug
Alienware M14x i7 laptop running AmigaForever
 

Offline amigadave

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Jul 2004
  • Posts: 3836
    • Show only replies by amigadave
    • http://www.EfficientByDesign.org
Re: WinUAE 2.0.0 & HighGFX - Amazing...
« Reply #2 on: December 08, 2009, 04:15:15 AM »
I find it odd that anyone using WinUAE's emulation would use the HighGFX driver instead of RTG, such as that used by Amikit?
How are you helping the Amiga community? :)
 

Offline mingleTopic starter

  • Hero Member
  • *****
  • Join Date: Jun 2003
  • Posts: 660
    • Show only replies by mingle
Re: WinUAE 2.0.0 & HighGFX - Amazing...
« Reply #3 on: December 08, 2009, 04:57:27 AM »
True, but I also find it odd that anyone would bother trying to do anything with an Amiga (emulated, or real) these days! :-)
 

Offline Pyromania

  • Sent from my Quantum Computer
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 1822
  • Country: 00
  • Thanked: 6 times
    • Show only replies by Pyromania
    • http://www.discreetfx.com
Re: WinUAE 2.0.0 & HighGFX - Amazing...
« Reply #4 on: December 08, 2009, 06:00:15 AM »
WinUAE does rock!
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show only replies by Karlos
Re: WinUAE 2.0.0 & HighGFX - Amazing...
« Reply #5 on: December 08, 2009, 03:56:05 PM »
Whilst it's interesting, surely you are far better off to run a 1024x768x32 bit RTG emulated workbench. Not having to emulate the native display will free up many more CPU cycles for the JIT.
int p; // A
 

Offline Ral-Clan

  • Hero Member
  • *****
  • Join Date: Feb 2006
  • Posts: 1974
  • Country: ca
    • Show only replies by Ral-Clan
    • http://www3.sympatico.ca/clarke-santin/
Re: WinUAE 2.0.0 & HighGFX - Amazing...
« Reply #6 on: December 09, 2009, 09:59:32 PM »
Quote from: mingle;533028
Hi,

I'm just tinkering with the latest beta of WinUAE 2.0.0 Beta 25 (RC3) and the excellent HighGFX monitor driver.


What's HighGFX?

I use the WinUAE RTG driver in WinUAE and am pretty happy with that.
Music I've made using Amigas and other retro-instruments: http://theovoids.bandcamp.com
 

Offline paul1981

Re: WinUAE 2.0.0 & HighGFX - Amazing...
« Reply #7 on: December 10, 2009, 12:13:15 AM »
Quote from: ral-clan;533228
What's HighGFX?

I use the WinUAE RTG driver in WinUAE and am pretty happy with that.


HighGFX is a monitordriver for ECS/AGA-screenmodes up to 1024x768.
(on a real Amiga, without a graphics card)

http://aminet.net/package/driver/moni/HighGFX40_6