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Author Topic: Merlin II Released  (Read 2136 times)

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Offline KeesTopic starter

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Merlin II Released
« on: October 20, 2003, 05:06:01 PM »
Merlin II is the successor of Merlin and runs on AmigaOS 2.x, 3.x and Morphos.

"Merlin is a system to make GUI's to control your Amiga. It has a very easy way to use MultiMedia windows in your applications, which works with a GUI description language. It has a Dynamic GUI engine, combined with a graphics engine. Version 2 is a complete rewrite of Version 1, it is now based on my
crystal library .. so it has an abstraction layer for graphics systems.
"

Click here for more info, screen shots and downloads ...

Kees Witteveen
Amiga.org

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Offline Kronos

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Re: Merlin II Released
« Reply #1 on: October 20, 2003, 05:30:05 PM »
While I do like the basic idea, I must really wonder why we need yet
another propertary GUI-system, when it should have been possible to
base it on an allready existing one (MUI prefered ;-) ).
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Merlin II Released
« Reply #2 on: October 20, 2003, 05:31:47 PM »
Oh, and am I the only one who for just one secound thought someone had
made an succesor to the much fabled and hated Merlin-GFX-card??


  :-P
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline restore2003

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Re: Merlin II Released
« Reply #3 on: October 20, 2003, 09:16:29 PM »
Barf!  :evil: Merlin! I had a Merlin gfx card, replaced it with a picassoIV  :-D
If you need music for games, demos or are in a need of a studio mastering engineer, just contact me :-)
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Offline Rodney

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Re: Merlin II Released
« Reply #4 on: October 21, 2003, 04:10:12 AM »
When this program interprets the scripts for a GUI, does it draw the GUI useing the systems native GUI? Such as Intuition or Reaction?

If so, then, i like it.

What i'd also like to see is an XML description language so that one can write Reaction interfaces with XML/XSL. Or Maybe we should just port Mozilla for that?

I like the idea very much though because it has the potential to speed up the creation of a GUI for an app.
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