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Author Topic: Interview with Matthew Kille - AmigaOS 4.0 GUI Design  (Read 3641 times)

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Offline SystemTopic starter

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Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« on: June 17, 2003, 07:28:33 PM »
AmigaWorld.net has interviewed Matthew Kille, the founder of the software company Zeoneo and also the designer of the default AmigaOS4 graphical user-interface. His company developes both for AmigaOS4 and the AmigaDE.

 

Offline SystemTopic starter

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #1 on: June 17, 2003, 07:52:22 PM »
Old Peggy promotion "news" of non available hardware more important than AmigaOS4 GUI designer interview? Oh well....  ;-)
 

Offline Quixote

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #2 on: June 17, 2003, 08:37:00 PM »
;-) It was a good interview, Mike.  I enjoyed reading it, and found it informative.  Thanks.
 

Offline Waccoon

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #3 on: June 17, 2003, 09:48:06 PM »
Thanks for the interview, Mike.  This is the kind of stuff we really need to see, to boost faith that the guys in charge know what they are doing.  It's about time we saw some good interviews.   :-)

I'm getting into GUI design, myself, and it's nice to see that Mike knows the basics (which is all he can talk about in such a short interview).  It's also important to have a GUI designer working on a project from the get-go.  Asking a designer to look at your work when it is nearing completion does little to help any project, no matter how big or small.  Responsiveness is probably the biggest drawback in computers these days.  A bit of a buzzword, but it's nice to see that someone is taking it seriously.

My question is, are they focusing too much on the look of the OS?  For what little information there is in the interview, that's what I got out of it.  There's a big difference between how something looks and how it is designed.  I'm personally more interested in knowing about their design rules and layout rendering engine than how many gradients you can use in the windows.  The OS4 screenshots look good, but what will the tools look like?  I'm still pretty ticked off at the HDToolbox screenshot I saw a year ago.  I'd like to know if they are working on reorganizing and relabeling things, instead of just making things look pretty.  GUI design is about placement, labels, grouping, associations, freqency...  stuff that is learned through experience and talking to users (not beta testers, but sample end-users).

All I can wish for is a set of guidelines to help programmers and managers know who should do the designing.  The book "GUI Bloopers" by Jeff Johnson is a good starting point.  "The Humane Interface" is a bit too technical for beginners.
 

Offline elendil

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #4 on: June 18, 2003, 03:33:05 AM »
I cannot really understand why backwards compatibility is such an issue in this, at least not regarding depth or size.
Move forward, forget the cyberstormPPC users without a graphics board.

Or did I misunderstand what he meant?

Sincerely,

-Kenneth Straarup.
 

Offline meerschaum

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #5 on: June 18, 2003, 07:45:29 AM »
good interview... all in all pretty good...

@MikeB

its hardware for sale, and its new(as in news to us)... not 'non-available' ... :)
 

Offline bloodline

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #6 on: June 18, 2003, 02:50:10 PM »
Quote
Old Peggy promotion "news" of non available hardware more important than AmigaOS4 GUI designer interview? Oh well....


Ok, somebody tell me where I can get a Full Frontal Labotomy... I want to be able to see the world in the same way MikeB does...  ;-)   <----No no no, look! it's ok there's a smilly!!

Offline alx

Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #7 on: June 18, 2003, 03:30:56 PM »
I think that he might have been refering to the way that this news was submitted after the promotion one, but ended up below it :-?  :-)

Offline bloodline

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #8 on: June 18, 2003, 03:36:05 PM »
He's still a sad, strange little guy....

And I'm not one for personal attacks, but he reminds me of one of those Southern America Preachers...



I feel bad, too, I used to think like him when I was 15... But this isn't 8 years ago, it's now... WAKE UP Mr B!!!!  :-o

Offline ne_one

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #9 on: June 18, 2003, 04:37:56 PM »
As someone else has pointed out, if we devote significant amounts of time and energy to maintaining backwards compatibility we'll be saddled with baggage that will prevent the system from evolving. For the limited amount of commercial software that is available, it's the responsibility of the developers to update their solutions to make them more contemporary.

The other consideration is that look-and-feel issues are relatively easy to address once the programmatic limitations are out of the way. While looking at these other operating systems I'm hoping that we gave serious consideration to adopting standards that are commonplace. The GUI doesn't need an update - it needs to be redesigned and rewritten to make sure that code can be easily ported from other platforms.

It's nice to be unique, but not at the expense of ease of use. Look at the simple example of APDF - clearly the biggest uproar is that the application doesn't remotely resemble any of its counterparts. If a GUI element or convention has been adopted by several other operating systems there is likely a good reason for this.
 

Offline zee4

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #10 on: June 18, 2003, 08:07:15 PM »
Quote
Old Peggy promotion "news" of non available hardware more important than AmigaOS4...


Guess someone got up on the wrong site of the bed :)

"Non-available hardware"!? ...and get some coffee too first, unless you saying you're broke.

Yes, to me a Ferrari too is "Non-available hardware"- I can't afford it, either :)

Hope you slept better today.
Zoltan
 

Offline Waccoon

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Re: Interview with Matthew Kille - AmigaOS 4.0 GUI Design
« Reply #11 on: June 19, 2003, 02:54:02 AM »
Quote
Yes, to me a Ferrari too is "Non-available hardware"- I can't afford it, either :)

I love my Subaru Impreza!  Just as good!   :-D

Come on, guys...  more GUI talk around here!