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Author Topic: Amiga, meet Palm - Palm, Meet Amiga  (Read 2277 times)

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Offline kwoodallTopic starter

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Amiga, meet Palm - Palm, Meet Amiga
« on: May 06, 2003, 10:16:56 PM »
Ex-Palm officials have started a new company, TapWave, that will be producing a new handheld gaming system called Helix. Helix is based on the PalmOS and is poised to be a Gameboy killer.

What's Amiga about this announcement is that RJ Mical's company FatHammer is providing the X-Forge 3D gaming libraries for this system.

For more information see the story at Yahoo! Link to Yahoo Article

 

Offline Quixote

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Re: Amiga, meet Palm - Palm, Meet Amiga
« Reply #1 on: May 07, 2003, 05:24:36 AM »
:-? How long before Amiga's DE is ported to run on this?  I wonder.
 

Offline T_Bone

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Re: Amiga, meet Palm - Palm, Meet Amiga
« Reply #2 on: May 07, 2003, 08:15:34 AM »
Last I knew they had no plans for any PalmOS port.
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Offline Agafaster

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Re: Amiga, meet Palm - Palm, Meet Amiga
« Reply #3 on: May 07, 2003, 10:26:02 AM »
I think I heard that PalmOS would get a DE environment.

the new Tungstens and Zires would be ideal candidates for DE - ARM based CPUs running at ~100MHz, 16bit colour displays (320x480) and SDRAM/Flash slots. not to mention that PalmOS is a nice OS !  :-D


actually, I think Tao have a version of elate for the ARM processor family - so there wouldnt be that much work involved - getting elate to run on the PalmOS 'kernel', and tying intent in with the PalmOS device (the intent bit is probably the most involved) the rest of the AmigaDE stuff shouldnt require much (if any) work at all...
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Offline MarkTime

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Re: Amiga, meet Palm - Palm, Meet Amiga
« Reply #4 on: May 07, 2003, 03:12:12 PM »
When discussing the relative merits of Amiga vs Palm, all I can say, is ...I sure hope you are still talking about computers.
 

Offline zee4

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Re: Amiga, meet Palm - Palm, Meet Amiga
« Reply #5 on: May 07, 2003, 05:04:24 PM »
Yes, the specs are quite good, I'm really hoping the controller is well designed. One of the issues with the upcoming N-Gage is the placment/number of buttons on it. Since this is going to be a game machine first (and not a phone/game machine) I hope they get the controls right.

Also, from what I see there's no "custom" hardware mentioned, meaning other companies will use the same ATI and Yamaha chips (no idea what "Rumble effects" are- I guess it vibrates? ). Looks good to me.

I'd like to DE apps on it- with the scaling technology in DE, they'd be ready go from the start. This might finally show how being able to swap Amiga packs between different devices is useful.

Zoltan