Has anyone here used a DPS PAR (Personal Animation Recorder) in their Amiga for anything beyond simple record/playback? Is non-linear editing possible? semi-practical? impossible? effects? etc.?
I did use a PAR in a two-machine setup. It went something like this:
(Slave) A2000 w/Toaster 2000, TBC IV
(Master) A2000/4000T w/PAR, TBC IV, Sunrize AD516, Bars & Pipes, MultiFace
The master machine, using Bars & Pipes, controls the Toaster in the slave machine, via a null-modem cable and the Toasty tool in B&P. On the B&P timeline, using AREXX, it also controls the PAR in the local machine, and the TBC IV in the local machine. Thus on the B&P timeline, a fully synchronized playback of three or more video sources could be achieved (PAR, TBC [comp/S-Vid], Toaster framestore). Special AREXX scripts had to be designed because B&P could not talk directly to PAR / TBC (something about 'direct' vs. 'indirect' AREXX messages) -- so an intermediate AREXX port was made for each of PAR & TBC, which would listen for messages from B&P and forward them on to the DPS equipment. With this, one could also forward these messages anywhere -- to DPS equipment over a serial port, or even DPS equipment over TCP/IP. All the while, the AD516 played back audio in sync with the B&P timeline.
Another interesting use would be to use B&P to synchronize a genlock with the PAR, and use Scala to overlay Amiga graphics onto PAR video. 'Live' compositing. I've got plans to delve deeper into this, using a scenario like the above, except the Master machine would have a genlock, and overlay Scala animations onto the output of the slave Toaster... which of course would be mixing video from one or more PAR cards :-)
cheers,
t'byte