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Author Topic: Kaillera Server for Amiga.org  (Read 3267 times)

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Offline motorollin

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Re: Kaillera Server for Amiga.org
« Reply #14 from previous page: March 24, 2009, 01:59:48 PM »
I've got loads of multi-player WHDLoad games on my A1200, but I haven't got WinUAE set up. I could try to run it in Parallels but I don't know how well it would run. I'll give it a go though and let you know!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline bloodline

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Re: Kaillera Server for Amiga.org
« Reply #15 on: March 24, 2009, 02:11:10 PM »
Quote

motorollin wrote:
I've got loads of multi-player WHDLoad games on my A1200, but I haven't got WinUAE set up. I could try to run it in Parallels but I don't know how well it would run. I'll give it a go though and let you know!

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moto


Cool, let me know how you get on :-)

Offline motorollin

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Re: Kaillera Server for Amiga.org
« Reply #16 on: March 24, 2009, 02:14:30 PM »
Ok, just tried WinUAE Kaillera version in Parallels and it was, unsurprisingly, awful. I tried XTR and after two frames, the computer cars were already gone :lol: Shame I don't have a Windows machine to try this out! :-(

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Claw22000Topic starter

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Re: Kaillera Server for Amiga.org
« Reply #17 on: March 24, 2009, 07:45:40 PM »
Quote

motorollin wrote:
Quote
Claw22000 wrote:
not many people taking advantage of the multilayer abilities of A1200.

Does Kaillera work with a real Amiga then?

--
moto


I'm not too sure on that one yet however I wouldn't think it would be that hard to port it to a tunneling software capable of allowing you to do this.  Basically if it hasn't already been done all you need to do is get the Kaillera source and have it connect and instead of emulation the port in WinUAE or Mame or some other emulator just have it send the info to the actual serial port of the PC so the Amiga can then think its connected to a Modem/Amiga

Claw
____________________________________________
Samsung Galaxy Tab S
Pi 2 with Emulation Station and A500+
AMD-PhenII-X6/Nvidia660GTX/8G-Ram/500G SSD/3TB-HD/Win10/SB-X-Fi
A1200/3.1Rom/60GigHD/2MBChip/64MBFast/ACA123028Mhz/WiFiMA401/ClassicWBv26w
CD32/SX1/30GigHD/2MBChip/ClassicWBv26w/3.1OS/SX1 isn\'t allowing fast ram :(
 

Offline motorollin

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Re: Kaillera Server for Amiga.org
« Reply #18 on: March 24, 2009, 08:22:59 PM »
@Claw22000
But how would existing software know that it is supposed to send its keyboard/joystick/mouse events to the other machine and listen for events coming back?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Jose

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Re: Kaillera Server for Amiga.org
« Reply #19 on: March 24, 2009, 09:12:46 PM »
I don't think it would work on a real Amiga, at least on the games that bang the hardware. This is the kind of thing that I'd love to see implemented in WHDLoad (which I finally registered 2 weeks ago BTW  :-))...
\\"We made Amiga, they {bleep}ed it up\\"
 

Offline lionstorm

Re: Kaillera Server for Amiga.org
« Reply #20 on: March 24, 2009, 10:12:18 PM »
KickOff2 works too.
die hard fans are even making tournament here : http://www.ko-gathering.com  :-)
 

Offline Claw22000Topic starter

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Re: Kaillera Server for Amiga.org
« Reply #21 on: March 25, 2009, 03:01:34 AM »
Yeah I just registered WHDLoad Myself.  I think that the games that are supposed to support play Via Modem/Serial Cable should be able to be setup through some tunneling software.  Even if its not Kaillera.  
Claw
____________________________________________
Samsung Galaxy Tab S
Pi 2 with Emulation Station and A500+
AMD-PhenII-X6/Nvidia660GTX/8G-Ram/500G SSD/3TB-HD/Win10/SB-X-Fi
A1200/3.1Rom/60GigHD/2MBChip/64MBFast/ACA123028Mhz/WiFiMA401/ClassicWBv26w
CD32/SX1/30GigHD/2MBChip/ClassicWBv26w/3.1OS/SX1 isn\'t allowing fast ram :(
 

Offline Jose

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Re: Kaillera Server for Amiga.org
« Reply #22 on: March 25, 2009, 08:48:59 PM »
Somewhere in the WHDLoad docs it says that all games that hit the hardware and mess with interrupts risk hanging / crashing the machine if you leave a TCP/IP stack working because that uses interrupts... So probably not even that is possible unfortunately.
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Offline Claw22000Topic starter

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Re: Kaillera Server for Amiga.org
« Reply #23 on: March 26, 2009, 08:52:42 AM »
The PC would be handling all the TCP/IP stuff. Amiga serial--> PC serial. PC --> internet. Running tunneling software of course. Im typing from my PSP right now so will give a better explanation tomorrow.

Has any one tried the server yet?
Claw
____________________________________________
Samsung Galaxy Tab S
Pi 2 with Emulation Station and A500+
AMD-PhenII-X6/Nvidia660GTX/8G-Ram/500G SSD/3TB-HD/Win10/SB-X-Fi
A1200/3.1Rom/60GigHD/2MBChip/64MBFast/ACA123028Mhz/WiFiMA401/ClassicWBv26w
CD32/SX1/30GigHD/2MBChip/ClassicWBv26w/3.1OS/SX1 isn\'t allowing fast ram :(
 

Offline motorollin

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Re: Kaillera Server for Amiga.org
« Reply #24 on: March 26, 2009, 09:05:30 AM »
Quote
Claw22000 wrote:
The PC would be handling all the TCP/IP stuff. Amiga serial--> PC serial. PC --> internet. Running tunneling software of course.

You can do that already. I've done it using the Mac software Multicom. It bridges between combinations of TCP server, TCP client and serial port.

- P1 Amiga would connect to Serial->USB->Mac
- P1 Mac runs Multicom bridging serial port to TCP server
- P2 Mac runs Multicom bridging TCP client (connected to P1 Multicom) to serial port
- P2 Amiga connected to Serial->USB-Mac

I have done this, but not with Amigas. I have no idea how well it would work considering latency etc, and of course it would only work at all with games which are designed to use a serial port for multiplayer. Something built in to WHDLoad to enable all multiplayer games to use the serial port would provide a solution.

Quote
Claw22000 wrote:
Has any one tried the server yet?

Bloodline and I were going to, but I don't have a Windows box and UAE is too slow under Parallels :-(

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10