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Author Topic: D. of the Crown is quite possibly the most universally compatible game for the Amiga.  (Read 3946 times)

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Offline Lorraine

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« Reply #14 from previous page: February 01, 2009, 05:30:56 PM »
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Offline motorollin

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Quote
bloodline wrote:
That's a bit harsh! ScummVM is just a re-implementation of the game script interpreter... the actual game is from the very same disk that I used to play on my Amiga 500... in my book that counts as the same game... had the game itself been rewritten to work on other platforms then I would agree with you. :-)

Well, I interpreted the OP's question as "which games run natively on all Amiga OS flavours". Although ScummVM uses the original game data files, the game itself doesn't work on AROS. You can't put a Monkey Island floppy disk in to an AROS machine and play it (or play it from an ADF (except with UAE (which isn't native (how many compound brackets do you think I can fit in to this post?))))

Lets call this one a draw before we drag another thread in to the gutter and start talking about poo or willies (or both).

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline bloodline

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Quote

motorollin wrote:
Quote
bloodline wrote:
That's a bit harsh! ScummVM is just a re-implementation of the game script interpreter... the actual game is from the very same disk that I used to play on my Amiga 500... in my book that counts as the same game... had the game itself been rewritten to work on other platforms then I would agree with you. :-)

Well, I interpreted the OP's question as "which games run natively on all Amiga OS flavours". Although ScummVM uses the original game data files, the game itself doesn't work on AROS. You can't put a Monkey Island floppy disk in to an AROS machine and play it (or play it from an ADF (except with UAE (which isn't native (how many compound brackets do you think I can fit in to this post?))))



Well... An A1 or a MOS based machine can't read the Monkey Island disks... and they certainly won't run the original interpreter as it hits the hardware...

Quote


Lets call this one a draw before we drag another thread in to the gutter and start talking about poo or willies (or both).


Spoil sport... you know how much I love my poo and willies! :-D

Offline motorollin

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bloodline wrote:
Well... An A1 or a MOS based machine can't read the Monkey Island disks... and they certainly won't run the original interpreter as it hits the hardware...

Even more evidence that it's not a super-compatible game for all Amiga architectures ;-)

Quote
bloodline wrote:
Spoil sport... you know how much I love my poo and willies! :-D

Oh go on then, but just a small one!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline bloodline

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Quote

motorollin wrote:
Quote
bloodline wrote:
Well... An A1 or a MOS based machine can't read the Monkey Island disks... and they certainly won't run the original interpreter as it hits the hardware...

Even more evidence that it's not a super-compatible game for all Amiga architectures ;-)



I realize I have kinda shot down my own argument here... but I hope that in the context of the original poster's comment, the requirement for a platform specific interpreter doesn't negate the fact that the game itself runs unchanged on all architectures :-)


Quote

Quote
bloodline wrote:
Spoil sport... you know how much I love my poo and willies! :-D

Oh go on then, but just a small one!


I can't go now... :-(

Offline motorollin

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bloodline wrote:
I realize I have kinda shot down my own argument here... but I hope that in the context of the original poster's comment, the requirement for a platform specific interpreter doesn't negate the fact that the game itself runs unchanged on all architectures :-)

I do kind of agree. I'm just being awkward :-P

Quote
bloodline wrote:
I can't go now... :-(

Don't force it... that can only end badly.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Jope

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Before someone says DotC and Shangahi run on an unexpanded Amiga 1000, think carefully.

Shanghai requires 512k? Wouldn't have thunk it. :-)
 

Offline Terse

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It might be interesting to compile a list of commercial games that ran on 256K.  Aside from Mindwalker, I can think of Racter and not much else.

Maybe Archon, Hacker, Seven Cities of Gold, Hex, One on One or maybe Tass Times?

I'm not even sure if the early Infocom titles could run on 256K.