bloodline wrote:
Were you involved with the SuperFX chip dev?
I worked in that dept. But I was still at school when the SuperFX was designed 1991. When I was at Argonaut in 1997/8 I worked in the ARC department (which was the new name for the SuperFX).
http://www.arc.comI got to meet some cool people there including all the original SuperFX team. I got to play on the unreleased StarFox 2 (because the finished source code + binaries were lying around on the network) and I got countless devkits & manuals from yesteryear because halfway through my time at Argonaut they moved offices and threw everything that was not current away. PSOne, Saturn, SNES, Amiga, Atari Jaguar, Atari Lynx, 3DO, Archimedes all recovered during the longest skip-dive event in history! (3 days!)
zipper wrote:
Bitboys, Glaze3D (finnish) - I think there was some ideas that have been used further in 3D chip development.
Yup that was it. "Bitboys Oy". You've got a better memory than I. I dunno if they ever admitted that was the design Amiga Inc. intended to license but it was obvious.
I dunno if Bitboys had announced anything publicly at the time but Argonaut had been sent a demo board with FPGA samples running at a very low frame rate and a VHS cassette tape of what it could do (DVD-video didnt exist at the time)