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Author Topic: cd rom gameplay over ethernet?  (Read 2325 times)

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Offline monamiTopic starter

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cd rom gameplay over ethernet?
« on: February 01, 2008, 10:59:53 AM »
simple question. can you network an amiga to pc and not just download files from the cdrom drive but use an amiga disk in the pc drive and play a game on the amiga?
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Offline Chain

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Re: cd rom gameplay over ethernet?
« Reply #1 on: February 01, 2008, 11:09:49 AM »
you can try ftp filesystem (aminet) but seek in file isnt supported, so it will work just for some games
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Offline orange

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Re: cd rom gameplay over ethernet?
« Reply #2 on: February 01, 2008, 11:27:09 AM »
you mean with WHDLoad? maybe.. try smbfs.
IIRC, many say you need to shutdown TCP for it to work, but I had not seen any problems with AmiTCP+Whdload.

BTW, I successfully ran 'Rogger Rabbit' from PC HDD on A500 networked with PC2Amiga. but it was sloooow, and its probably 'system friendly' game.
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Offline orange

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Re: cd rom gameplay over ethernet?
« Reply #3 on: February 01, 2008, 04:56:02 PM »
I have just tested it and it works great with smbfs!

of course its a bit slower than HDD.
I used the PRELOAD option, just in case.

The games that work: SuperCars 2 (JST), Superfrog (WhdLoad), Arkanoid2 (WhdLoad)

there are some minor problems, I couldn't get icon on workbench for smbfs drive (I think there is an option for this) and the files cant have executable flag set.
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Offline Trev

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Re: cd rom gameplay over ethernet?
« Reply #4 on: February 01, 2008, 05:30:24 PM »
Windows has no support for Rock Ridge or its Amiga extensions, which is why you'll be missing attributes, comments, and most likely case-correctness, if the disc does not also use Joliet. (CIFS/SMB lacks extensions for the extra attributes as well.)

Amiga OS needs ATA over Ethernet (or iSCSI, but AoE is a lot easier to implement, since you don't need an IP stack).
 

Offline da9000

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Re: cd rom gameplay over ethernet?
« Reply #5 on: February 11, 2008, 10:39:46 AM »
Quote

Trev wrote:
Amiga OS needs ATA over Ethernet (or iSCSI, but AoE is a lot easier to implement, since you don't need an IP stack).


What do you mean (by the "needs" part), Trev?