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Author Topic: Imagine render.  (Read 5005 times)

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Offline TNovosel

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Re: Imagine render.
« Reply #14 from previous page: September 21, 2006, 07:32:39 AM »
Very nice and professional animation.  :-)
Good work!!!!
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Offline adonay

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Re: Imagine render.
« Reply #15 on: September 21, 2006, 10:35:47 AM »
wow this animation was awsome well done man.
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Offline TheMagicM

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Re: Imagine render.
« Reply #16 on: September 21, 2006, 02:37:04 PM »
awesome!!
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Offline HellCoderTopic starter

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Re: Imagine render.
« Reply #17 on: October 09, 2006, 05:58:23 PM »
It's all about creativity!
Here you'll find the stereoscopic animation!!!

The animation in 3D stereoscopic
http://www.elasticore.nl/AmigaStuff/Pawns_Stereo.mpg

Another one with stereoscopic
http://www.elasticore.nl/AmigaStuff/MinePlacer_StereoScopic.mpg

A webcam animation with Imagine rendering foreground and background
http://www.elasticore.nl/AmigaStuff/Walking.mpg

Anything is possible in Imagine!!!


 

Offline swift240

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Re: Imagine render.
« Reply #18 on: October 09, 2006, 06:11:39 PM »
Good, yes yes very good, I liked that.
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Offline tonyvdb

Re: Imagine render.
« Reply #19 on: October 10, 2006, 03:22:09 PM »
Fantastic job HellCoder,

Rendering on an Amiga is painfuly slow but well worth it in the end. I just finnished a 25 second annimation using Lightwave 5 and it took 4 days to do. :-o
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Offline BenT

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Re: Imagine render.
« Reply #20 on: October 10, 2006, 03:43:19 PM »
Cool! Great work!
 

Offline Amiduffer

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Re: Imagine render.
« Reply #21 on: October 15, 2006, 06:25:55 AM »
Quote

HellCoder wrote:
Rendering time ?

Total rendering time 4 weeks. :(

I also wrote some conversion tool coz the format is being rendered in RGB mode. I convert this to raw MPG format and than compress it.


Hey HellCoder, I have a question about the conversion process. When I do Imagine anims, I currently render them in ILBM24 and then use the IFF2MPG program to convert it. In the process, it makes formerly clear anims look kind of fuzzy and darker.

In Worleys book on Imagine2, he has some discussion of RGB vs IFF. I use ILBM because there doesn't seem to be too many viewers that can play RGB, plus, conversion doubts. If you can make it look that nice though. Maybe I should rethink it. Whats this tool you made? Can I get a copy?
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Offline HellCoderTopic starter

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Re: Imagine render.
« Reply #22 on: October 15, 2006, 06:41:17 PM »
The tool I used isn't a known tool, just a small program I wrote to convert RGB files to YUV formats which can be feeded to Mpeg converter tools.

It's a bit hard to use as I added to imagine project hardcoded in the executable. (yeah, lazy {bleep})

If you really like it I need to spend some time making it actually usable for more than 1 person. :)
 

Offline Amiduffer

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Re: Imagine render.
« Reply #23 on: October 15, 2006, 07:31:01 PM »
It does sound difficult.

But if you can get anims that look that nice with sound and all, good for you.:afro:

So why do you prefer RGB to ILBM? Whats the difference??
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Offline The_Editor

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Re: Imagine render.
« Reply #24 on: October 15, 2006, 07:47:36 PM »
Brilliant.

:-)
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Offline HellCoderTopic starter

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Re: Imagine render.
« Reply #25 on: October 15, 2006, 08:42:15 PM »
Quote
So why do you prefer RGB to ILBM? Whats the difference??


I don't prefer RGB above ILBM. I assume you can also use ILBM and get the same quality. I once wrote my own animation encoder/decoder (for HellChess) and using plain RGB values was easier for that. I re-used that piece of code.




 

Offline Aegis

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Re: Imagine render.
« Reply #26 on: October 15, 2006, 09:14:25 PM »
Great job Hellcoder! S'been a looooong time since I did any rendering on the Amiga - good to see the old gal's still got some life in her for 3D stuff! :bow:
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Offline HellCoderTopic starter

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Re: Imagine render.
« Reply #27 on: March 13, 2007, 08:18:54 AM »
New render available, this is actually a part of a much bigger animation I'm working on.

http://www.elasticore.nl/AmigaStuff/RobotMaster.mpg

This was also made on the Amiga with Imagine 5.1. Custom textures were also made (cactus) although you hardly see them.