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Author Topic: Cocolino.driver vs lowlevel.library  (Read 1150 times)

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Offline LoadWBTopic starter

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Cocolino.driver vs lowlevel.library
« on: August 15, 2006, 09:14:30 PM »
So, imagine my surprise the other night when after ending a game of Deluxe Galaga my A4000D starts endlessly swapping screens (AWeb->WB->Aweb->etc.)  I figured it out pretty quick since I have double-middle-mouse set to change screen depth.  A quick search on Google pulls up info about how lowlevel.library and Cocolino interfere with each other.  What I did not turn up was a fix.  Does anyone know of such a fix?
 

Offline quenthal

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Re: Cocolino.driver vs lowlevel.library
« Reply #1 on: August 15, 2006, 11:44:30 PM »
I've made scripts for each game to fix that - unload cocolino,  load game - after game quits, load cocolino. Not very elegant, I know but has to do until/if there is better fix. I used same scripts in my poor man's sd/ff: start tv-card at full screen, unload cocolino, launch game etc.
A4000/CSPPC&060
 

Offline Tempest

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Re: Cocolino.driver vs lowlevel.library
« Reply #2 on: August 15, 2006, 11:57:06 PM »
I've also got problems with the cocolino driver on my a4000. When I play Quake II it keeps jumping. And when I quit playing other Warp 3D games I suddenly have solid window movement on the workbench? A nice touch but way to slow :-P
To solve it I just unload the cocolino driver before playing those games.

~tempest