@all
Many thanks for your help testing!!
oliver wrote:
How long did it take you to write the 194x game? Were you able to rip anything directly from original versions, or did you produce this one from scratch?
I started thinking about the game and Construction Kit when my wife and me were in hospital awaiting our first baby last xmas. The game engine is written from scratch and is about 7000 lines of code so far. It took me about two month to write. The GFX was recreated based on screenshots of the Arcade original.
The game engine and Kit only covers things neede for this test game - I'll need to add write more routines for cases like underwater effects, rendering of fog and smoke, etc.
I hope that some people will help me with painting so that I can focus on coding.
leirbag28 wrote:
can games be made to work on an A1200 with 2mb Chip? or even a plain A600 with 2mb Chip?
The game is using hicolor (16bit GFX).
So it requires a GFX card.
I recently added 256 color support to the game engine.
With loosing a little quality and dropping some effect like the colored light then the game could run in AGA.
If I add a Chunky2Planar and Paula Sound to the game engine then this game and other games created with the Kit would run well on very fast AGA Amigas (A1200 + 060).
An A600 is way to slow for that type of game and does not support enough colors to show these type of games.
But to be honest I'm not sure if adding AGA support to the game-engine is worth the work. Now that Neo-Amigas like the Efika are supposed to coming out with a price tag of only $100.
I assume most of the still active Amiga users will get such a new, fast Neo-Amiga soon.
@Methuselas
Did you get my PM?
InTheSand wrote:
Do you have any plans for a Linux x86 version?
I can compile one for you. I'll do this today or tomorrow.
Actually I had hoped to find some Amiga people helping me with GFX for future games before I start building Linux and Windows binaries. :-)
Cheers
Gunnar