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Author Topic: CD32 nonvolatile save sizes  (Read 4476 times)

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Offline Jupp3Topic starter

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CD32 nonvolatile save sizes
« on: December 08, 2005, 09:13:25 PM »
Ever played a CD32 game untill you reach a save point, only to be greeted with "Not enough space, please reset and delete some saves"?

I have.

So I decided to look for a database of nonvolatile save sizes, but couldn't find any (but found some information on single games)

Therefore, I decided to start doing a small database of all games I have & all information I could find online, and here's what I've got untill now:

Alien Breed 3D - Codes
Banshee - None
Brian the Lion - 3 - supports multiple saves
Chaos Engine - Codes
Darkseed - 52 - supports multiple saves
Deluxe Galaga - 4
Disposable Hero - None
Fury of the Furries - 3
Gunship 2000 - 24
Heimdall 2 - 39 - seems to vary, can be bigger / smaller
Legacy of Sorasil - 24
Lemmings - Codes
Liberation - 47
Litil Divil - 1
Microcosm - 1
Pinball Fantasies - 26
Pinball Illusions - 5*3 (separate saves for different tables)
Pinball Prelude - 6*3 (separate saves for different tables)
Pirates Gold - 78
Sensible Soccer European Champions - disk
Speedball 2 - Codes
Subwar 2050 - 1 for Options, 24 for Pilot
Super Stardust - Codes
Syndicate - 22 - supports multiple saves
UFO - Enemy Unknown - 84
Universe - 18
Wing Commander - 12 - supports multiple saves

I also listed some games that don't support nonvolatile saves (and maybe have codes instead)

Of course, feel free to correct any errors & add unlisted games :-)
 

Offline fx

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Re: CD32 nonvolatile save sizes
« Reply #1 on: December 09, 2005, 12:04:25 AM »
Cool idea :-)
This info should be put on a webpage somewhere so it's easy to find.

I can probably help out a little later on (have my CD32 hooked up atm and own a few games you haven't mentioned) but right now I really need to get some sleep.
Slightly bored and severly confused..
 

Offline Chain

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Re: CD32 nonvolatile save sizes
« Reply #2 on: January 01, 2006, 12:11:46 PM »
Labyrinth of time: 13 units
Sleepwalker: 1 unit
Diggers: 7 units
Pinball Illusions: one table 5 units, so you need 15 units for all saves
Pinball fantasies: 26 units
Marvin“s marvelous adventure: 1 unit (it says password, i dunno why it saves into nvram too :crazy:

i will dig up my second cd32 later, there will be some saves too for sure, cos i have two machines just for 200 saveblocks :)
too lazy to use shift key properly...
 

Offline orange

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Re: CD32 nonvolatile save sizes
« Reply #3 on: January 01, 2006, 12:38:15 PM »
I only recently got Amiga CD32 and didn't knew it had NVRAM, how do you access those saves? whats the size of it in those units and bytes?
Better sorry than worry.
 

Offline Chain

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Re: CD32 nonvolatile save sizes
« Reply #4 on: January 01, 2006, 12:52:54 PM »
bytes? dunno
you can acces it by pressing red button on bootscreen

and here is my little database for new year 2006 :)

http://chain.3dgrafika.cz/cd32nvram.php


feel free to PM me some game if you know how much blocks it needs
too lazy to use shift key properly...
 

Offline Doobrey

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Re: CD32 nonvolatile save sizes
« Reply #5 on: January 01, 2006, 01:40:50 PM »
Quote

orange wrote:
 how do you access those saves? whats the size of it in those units and bytes?


If you're a coder you can use the functions in nonvolatile.library to read/write the save data.
 IIRC, each unit is 10 bytes. Funny size, but the autodocs for the library say each allocation is rounded up to the nearest multiple of 10.
On schedule, and suing
 

Offline Louis Dias

Re: CD32 nonvolatile save sizes
« Reply #6 on: January 01, 2006, 03:03:07 PM »
I bought an SX-1 shortly after my CD32 and always used the HD as NVRAM.  I forget what the trick was but I think it was just making a specific folder.

Eventually, I'll dig through my basement and find it and sell it.  I've already sold off about half my games.
 

Offline mjg59

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Re: CD32 nonvolatile save sizes
« Reply #7 on: January 01, 2006, 03:37:47 PM »
Quote

Jupp3 wrote:

Subwar 2050 - 1 for Options, 24 for Pilot


This may sound silly, but how did you save a pilot in Subwar? I was only ever able to get it to save the options, which was massively frustrating. Of course, I was running it on a 1200 rather than on real CD32 hardware, which may have something to do with this.
 

Offline Jupp3Topic starter

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Re: CD32 nonvolatile save sizes
« Reply #8 on: January 05, 2006, 02:41:59 PM »
Simon the Sorcerer - 73 blocks
Cannon Fodder - 57 blocks

Cannon Fodder nuked ALL my previous saves, I know many of them were protected too! :-(

I really wonder why? Could have spared at least both 1 block saves...
 

Offline Jupp3Topic starter

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Re: CD32 nonvolatile save sizes
« Reply #9 on: January 27, 2006, 06:05:15 PM »
Quote
and here is my little database for new year 2006 :)

I thought it was MY database, at least untill you pasted it to your webpage without asking my permission :-)

Well, not a big deal, you would have got your permission anyway...

Feel free to add any games added since then... And remember to warn about Cannon Fodder deleting ALL other saves :-(
 

Offline Hyperspeed

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Re: CD32 nonvolatile save sizes
« Reply #10 on: January 27, 2006, 07:35:54 PM »
"War! Never been so much fun..."
 

Offline Erol

Re: CD32 nonvolatile save sizes
« Reply #11 on: January 27, 2006, 08:11:44 PM »
http://www.gregdonner.org/workbench/wb_cd32.html

Theres a tool on Aminet been around for years..  NVRAM_Tools.lha

I think you need the expansion SX1, SX32 or SX32PRO to use this file.
 

Offline Louis Dias

Re: CD32 nonvolatile save sizes
« Reply #12 on: February 01, 2006, 03:45:45 AM »
I found it ina faq:

Quote
The game tries to use nonvolatile.library to save to the CD32's NVRAM.
      Make sure that this can be accessed in LIBS: and you create a file
      called "ENVARC:sys/nv_location" - a single line of text that is the
      directory name of where you would like saved data to be stored.