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Author Topic: Amiga: The Computer That Wouldn't Die  (Read 3797 times)

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Offline jdiffend

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Re: Amiga: The Computer That Wouldn't Die
« Reply #14 from previous page: January 24, 2005, 12:58:02 AM »
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Here is a picture of the 1984 Working Prototype for comparison



You realize that that most of that will fit on 1 PLD now.
 

Offline MiAmigo

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Re: Amiga: The Computer That Wouldn't Die
« Reply #15 on: January 24, 2005, 01:14:03 AM »
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bloodline wrote:
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MiAmigo wrote:
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bloodline wrote:
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Holley wrote:
Amigo - the trouble with elegance is that scaling it (compared to a brute force solution) is much harder.  For the jumps that Amiga made in technology PCs would go through 100 small developments in every area.


It's the Evolution vs Revolution argument... Revoltion will get you ahead the quickest but not very far, Evolution will get you further and take an easier route but take longer


I choose EVOLUTION! Its worked for us (human bings). It aught to work for what we create. 'Natural selection by Order of Intelligence'. Has a nice ring to it, I'm tink!  :lol:


Exactly!! The Amiga was a Revolution... the PC is an Evolution.


 :lol: That type of 'evolution' was what gave us the dinosaurs. Brute force, big asses! Hey, wait a minute, that DOES indeed describe PC 'evolution'. Now, all we need is a 'mass extinction'.  :lol:
 

Offline MiAmigo

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Re: Amiga: The Computer That Wouldn't Die
« Reply #16 on: January 24, 2005, 01:15:09 AM »
I'm not 100% familiar with the Nintendo story. What happened, anyways? :-?
 

Offline Waccoon

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Re: Amiga: The Computer That Wouldn't Die
« Reply #17 on: January 24, 2005, 04:28:05 AM »
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I'm not 100% familiar with the Nintendo story. What happened, anyways?

Nintendo shattered their chance at the 64-bit market by using a high quality but dreadfully slow polygon engine in the N64, and tied it to ROM cartridges for piracy reasons.  They practically handing the market over to Sony, who had very low license fees.  Nintendo haven't really recovered -- or changed their business model.

Gamecube is a terrific piece of engineering, far better than the haphazard PS2, but Nintendo's licensing scheme is still their undoing.  If not for Game Boy Advance and DS, they'd be in big trouble.
 

Offline DonnyEMU

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Re: Amiga: The Computer That Wouldn't Die
« Reply #18 on: January 24, 2005, 04:38:50 AM »
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Waccoon wrote:

Nintendo shattered their chance at the 64-bit market by using a high quality but dreadfully slow polygon engine in the N64, and tied it to ROM cartridges for piracy reasons.  They practically handing the market over to Sony, who had very low license fees.  Nintendo haven't really recovered -- or changed their business model.

Gamecube is a terrific piece of engineering, far better than the haphazard PS2, but Nintendo's licensing scheme is still their undoing.  If not for Game Boy Advance and DS, they'd be in big trouble.


I really have to disagree about the polygon engine in the N64. At the time it was released there was nothing like it.. It's graphics system was designed by Silicon Graphics for Nintendo and honestly the playstation wasn't hardware wise competitive with the CPU they used.. However, the choice of using rom cartridges and licensing was a big problem..
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Offline Chunder

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Re: Amiga: The Computer That Wouldn't Die
« Reply #19 on: January 24, 2005, 09:37:37 AM »
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MiAmigo wrote:
I choose EVOLUTION! Its worked for us (human bings). It aught to work for what we create. 'Natural selection by Order of Intelligence'. Has a nice ring to it, I'm tink!  :lol:


I thought that everything came about through Intelligent Design; "evolution is just a theory" or somesuch. At least, that's what some US schools are teaching now :-)

Back on topic: Good article!
Pimp My Amiga  8-)
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