@ Karlos
I have found a solution (but it only works for an outside skin):
You start in Photoshop, import all the images/CT bitmaps/whatever, make sure they are all the same size and orientation, then batch 'adjust levels' so that all the backgrounds are 0,0,0 (I found it doesn't matter if the edges aren't 255,255,255 as long as they are whitish). Then save all the images in sequential order filename (I used TIFF, uncompressed).
Then in Cinema: Objects/Spline Primitive/Vectorizer...
You then specify the texture for each spline in sequence as the image files you saved earlier. Then for each 'vectorized' spline you choose Objects/NURBS/Extrude NURBS and set the extrude amount. If it is a series of CAT scan images being stacked then the extrude amount can be the slice interval in millimetres (you can read that from the scan), or at least make the extrude amount proportional to the Photoshop bitmap/ actual bitmap (from the CT relative to the actual slice interval as seen on the scans).
It sounds like mumbo-jumbo, but I can't explain it better and it is actually very simple (well it must be if I can do it)