I've just been reading some of this magazine "Amiga Magazin Sonderheft 7". I think it's an amazing explanation of how to write Amiga games in both in C, Assembly Language, and even AmigaBASIC! It even contains an article explaining the differences in syntax between Aztec Manx C and Lattice C! At least one listing is given for the Assembler Data-Becker-Profimat. Their books and software were republished in English by Abacus. It says that conversion for other Assemblers should be relatively easy, but I don't know what this would involve. Most of the listing looks like standard Amiga Assembler syntax. One line reads "Callsys:Macro $\1", while another says "Linksys:Macro $\1,$\2", though. I don't remember seeing anything quite like this in listings for other Assemblers.
While reading it, I've noticed that it contains a lot of long type in listings in C, but these are usually broken up into modules. The front cover says that all programs are ALSO available on disk. This means that without the disk you can still type them in. The whole point of this issue is to learn how to program games on the Amiga in C and Assembly Language. The data hasn't been lost without the disk or ADF file, it's still available to type in. Obviously, to write your own games in any language, you'd also have to do a lot of typing.
I'm trying to get to grips with programming in C on the classic Amiga. I've recently installed both Aztec C and SAS C (formerly Lattice C) on my Amiga A1200. I think I'm going to type in at least some of these C programs on my Amiga A1200. Does anyone else want to try doing this?