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Author Topic: Reviving the Amiga Legacy—on SNES  (Read 78680 times)

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Offline SUPER-J11BITTopic starter

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Re: Reviving the Amiga Legacy—on SNES
« Reply #44 from previous page: March 30, 2026, 03:36:33 PM »
New Boss Reveal!
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Hey folks!
It's time to introduce the third boss.. and yep, you guessed it: this one flies, zips around, locks onto you, and blasts you like you're the last pixel left on Earth.
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

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Re: Reviving the Amiga Legacy—on SNES
« Reply #45 on: March 31, 2026, 03:29:10 PM »
Development Update: Level Coding Has Begun!

Hey everyone! 
Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game.

I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels.

Speaking of bosses: 
there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it.

From this point on, the next topic I post will be the announcement of the completed game. 
We’re really in the final stretch, and I can’t wait for you all to play it!
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/