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Topic: MagicNumbers (Read 1847 times)
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neofree
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Join Date: Dec 2002
Posts: 467
MagicNumbers
«
on:
July 11, 2015, 01:14:57 AM »
How the heck do you play this game?
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danbeaver
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Re: MagicNumbers
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Reply #1 on:
July 11, 2015, 02:10:09 AM »
It looks like Mine Sweeper
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Rob
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Re: MagicNumbers
«
Reply #2 on:
July 11, 2015, 02:26:43 AM »
Quote from: neofree;792338
How the heck do you play this game?
I think you use the mouse.
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Oldsmobile_Mike
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Re: MagicNumbers
«
Reply #3 on:
July 11, 2015, 02:55:14 AM »
In Minesweeper the number is supposed to correspond to the number of "hidden" mines that are adjacent to any given square, right? In that case something doesn't add up, from the screenshot...
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danbeaver
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Re: MagicNumbers
«
Reply #4 on:
July 11, 2015, 06:55:43 AM »
If it looks like a duck, walks like a duck, and sounds like a duck, then it probably play as dern near a duck as possible, barring it not being a duck.
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neofree
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Join Date: Dec 2002
Posts: 467
Re: MagicNumbers
«
Reply #5 on:
July 12, 2015, 05:55:18 AM »
Looks like Mine Sweeper, but isn't. You can pick a number that is to the sides or up/down from the block last picked.. That's all I could figure out. I couldn't figure out what number to pick to get a good score..
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guest7029
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Re: MagicNumbers
«
Reply #6 on:
July 12, 2015, 07:35:51 AM »
Is this the game?
http://aminet.net/package/game/think/MagicNumbers
If so, the manual says:
Game rules and usage
The board is devided into cells, which has a positive or negative number
of points assigned to it. First player can move across the board only in
horizontal and second player only in vertical. After selecting any
of the cells, points assigned to it are added to points of player
who selected it. Players' goal is to get as many points as possible.
Game ends when all cells are selected or if current player is not
able to make next move.
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danbeaver
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Re: MagicNumbers
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Reply #7 on:
July 12, 2015, 10:27:51 PM »
Wow!
How fun is that!?
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neofree
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Posts: 467
Re: MagicNumbers
«
Reply #8 on:
July 13, 2015, 11:39:13 PM »
Thanks.. I played. I won!!! Yay me. Now if we could just port this to a VIC-20, we can rid ourselves of these fancy Amiga computers!!!! Because this is sooooo fuuuuun.
Wait, what?
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danbeaver
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Re: MagicNumbers
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Reply #9 on:
July 14, 2015, 01:29:43 AM »
Then I suppose you will need a
http://www.vic20.org
forum to post on.
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Oldsmobile_Mike
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Re: MagicNumbers
«
Reply #10 on:
July 14, 2015, 03:08:18 AM »
This game represents the futility of life.
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Amiga 500:
2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000:
2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
Amiga videos and other misc. stuff at
https://www.youtube.com/CompTechMike/videos
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