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Offline Eddie@TIMETopic starter

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Fatman
« on: March 18, 2013, 09:20:22 AM »
Hi,
 I preloaded all the 4 image ROMs from the folder.Image attached. The first floppy runs fine , but then always the message to insert the 2nd floppy. I wonder if that was not right. I wonder if some spec was wrong...
 

Offline bloodline

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Re: Fatman
« Reply #1 on: March 18, 2013, 09:46:42 AM »
Quote from: Eddie@TIME;729612
Hi,
 I preloaded all the 4 image ROMs from the folder.Image attached. The first floppy runs fine , but then always the message to insert the 2nd floppy. I wonder if that was not right. I wonder if some spec was wrong...
I've not played Fatman, but some games refused to accept that an Amiga could have more than one Disk Drive. In such cases you will need to bring up the disk menu, eject the disk image from df0: and load in the next disk image, then resume the emulation :)

Offline Eddie@TIMETopic starter

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Re: Fatman
« Reply #2 on: March 18, 2013, 10:37:35 AM »
Quote from: bloodline;729615
I've not played Fatman, but some games refused to accept that an Amiga could have more than one Disk Drive. In such cases you will need to bring up the disk menu, eject the disk image from df0: and load in the next disk image, then resume the emulation :)
Yeah that one really solved the thing. Looks like I have to spend more time to learn and get used to this methods.
 A few more questions.
1. Does a user have to chose amongst the keyboards available or a keymapping facility is available?

2.While running this game the process monitor shows the CPU at 16% steadily. Is there anyway to bring it down below 10% by way of controlling CPU cycles etc.

3.In the game's 2nd floppy there is a steady MP3 music playing which sometimes is obscuring the sounds. I don't think this has been tampered with. But anyway to give prominence to the game sounds rather than the BGM.
 

Offline bloodline

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Re: Fatman
« Reply #3 on: March 18, 2013, 11:50:04 AM »
Quote from: Eddie@TIME;729617
Yeah that one really solved the thing. Looks like I have to spend more time to learn and get used to this methods.
 A few more questions.
1. Does a user have to chose amongst the keyboards available or a keymapping facility is available?


It has been a while since I used WinUAE, but you should be able to remap the keys in the "Input" settings.

Quote

2.While running this game the process monitor shows the CPU at 16% steadily. Is there anyway to bring it down below 10% by way of controlling CPU cycles etc.


Amiga emulation is so complex we are lucky to have it as low as this! There are ways to reduce CPU load, but always at the expense of emulation quality.

Quote

3.In the game's 2nd floppy there is a steady MP3 music playing which sometimes is obscuring the sounds. I don't think this has been tampered with. But anyway to give prominence to the game sounds rather than the BGM.


The audio setting for that sort of thing will be in the actual game options, not the emulator.

Since mp3s did not exist in the early 90's the likelihood is that the music is what is known as a MOD, which will be sharing the 4 amiga audio channels with the sound effects... Sometimes that means stealing time away from the sfx...

Offline paul1981

Re: Fatman
« Reply #4 on: March 18, 2013, 05:38:03 PM »
Quote from: Eddie@TIME;729617
Yeah that one really solved the thing. Looks like I have to spend more time to learn and get used to this methods.
 A few more questions.
1. Does a user have to chose amongst the keyboards available or a keymapping facility is available?

2.While running this game the process monitor shows the CPU at 16% steadily. Is there anyway to bring it down below 10% by way of controlling CPU cycles etc.

3.In the game's 2nd floppy there is a steady MP3 music playing which sometimes is obscuring the sounds. I don't think this has been tampered with. But anyway to give prominence to the game sounds rather than the BGM.

3. Paula (Amiga's built in sound chip) has 4 channels. Depending on how the game is programmed either the SFX will have priority of the channel(s) or the music will. Shame that no games did software mixing to get more channels (especially AGA games as AGA meant 68020 or above which could easily handle software audio mixing).

2. I think that's your CPU power that's being eaten by your emulated Amiga. Not much you can do about that, but that seems a low figure to me anyway.
 

Offline Eddie@TIMETopic starter

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Re: Fatman
« Reply #5 on: March 18, 2013, 06:13:29 PM »
Quote from: bloodline;729629
It has been a while since I used WinUAE, but you should be able to remap the keys in the "Input" settings.
Yes that was the input settings. I am in the learning curve right now! The DOS box key mapping with the GUI is the easiest. Normally if Numpad2 were to represent left , I had to map the left key with Numpad2 which originally performed the left function. But WINUAE I think wants the user to map the action itself. Also I wonder why the configuration is not saved and seems reverted on closing and opening.Not sure learning....


Quote
Amiga emulation is so complex we are lucky to have it as low as this! There are ways to reduce CPU load, but always at the expense of emulation quality.
Could you brief the method.


Quote
The audio setting for that sort of thing will be in the actual game options, not the emulator.

Since mp3s did not exist in the early 90's the likelihood is that the music is what is known as a MOD, which will be sharing the 4 amiga audio channels with the sound effects... Sometimes that means stealing time away from the sfx...
Yes that very insisting BGM is a little overpowering the SFX.

 On general terms , WINUAE though has adapted the mouse and touch keypads into the mapping options (which surely would not have been an option in the original past?) , surprisingly wants the user to go thru the cumbersome eject and load floppy, rather than control it thru a switch.