But it's a secret. What I will say is it's an update of an old Atari/C64/MSX arcade game conversion but visually the game world will much more closely resemble part of the movie intro sequence...well level 1 2 and 4 not 3 and 5

It kind of started yesterday but I only really started doing some 32 colour feasibility studies today.
So I did the vehicle you control, all 10 frames of animation (need to tween it a bit I think but we shall see) and did the 'floor' texture I hope to achieve and also the big towers!
Not happy with the way the mountains are looking so far but we shall see

It's a game I really loved to play, plays well even on the old VIC-20, but I guess most people will say 'is that it?' when it's got to a one level demo and I can show something on my friends ever popular youtube channel (Jeri Elsworth is one of his youtube friends and subscribers hehe)
So to recap....
1. I was bored at work
2. Decided to sit at my desk for lunch
3. Created half of the first level graphics
4. Did some quick feasibility studies
5. Found Dpaint Animation for PC (to save out anim brushes!) and Dpaint II enhanced 3.0 (to view things in the correct resolution full screen)
6. Did a full screen mockup with the 'floor' mountains sky and one class of enemies.
All in 1h 20mins (shhhh I had a slightly longer lunch!)
Well I am going to admit I have hardly any spare time BUT I was so impressed with my test animations, 1st level mockup and quick rough calculations for the textured floor chipset bandwidth impact I am really fired up. Don't even own a desk in my new place at the moment!
Coding aside, I need to actually
-define a floor texture that will work, look great and actually tiles properly. ---possibly some up and down frames from my 3D model of your craft you control
-some gorgeous looking clouds as nice as the ones in Shadow of the Beast
-A few shadows (possibly using EHB so they don't look rubbish...depends on speed)
-find some good clean sources for samples from the TV show!
And then write a very basic game engine to move the floor and see how much bandwidth I have left.
Only then will I think about if I want to make it linear or sandbox (either will work, arcade original is linear but a great PC game from the 90s in a similar fashion does it sandbox style too...bit like Starfox on SNES)
Maybe it will be a little Xmas present for the Amiga community in December 2011

(assuming you like shootem ups!!)