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Author Topic: How did datatypes work?  (Read 7144 times)

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Offline scuzzb494

Re: How did datatypes work?
« Reply #14 from previous page: September 10, 2010, 08:57:07 PM »
Quote from: JimS;578712
Interesting... I always preferred to launch data files with DirOpus, after configuring it to recognize file types from the file itself....  I still prefer to work that way on the peecee.
I guess I'm old and set in my ways. ;-)


I have to say that the day I found DOpus everything changed for me on the Amiga. It was like a massive door had just opened into a treasure vault I had never been in. I don`t think there has been another piece of software to match it. So much power from such a simple interface. Mastering DOpus was/is always interesting and a fun thing to do.

Offline ChaosLord

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Re: How did datatypes work?
« Reply #15 on: September 11, 2010, 12:18:51 AM »
Quote from: sim085;578477
Hello, Is there a good explanation of how data types worked?

They don't work.  At least OS3.x gfx datatypes don't work in 256 color mode due to a mind-bogglingly stupid design flaw.  So if you are going to make a gfx datatype it can only work 100% in 24-bit mode, which should be ok for you as most ppl use 24-bit gfx these days. :)

What kind of datatype do you want to make btw?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA